void Update() { beeGuardianCount = defenseBeeManager.GetBeeNumber(); if (beeGuardianCount == 0) { image1.enabled = false; image2.enabled = false; image3.enabled = false; image4.enabled = false; image5.enabled = false; } if (beeGuardianCount == 1) { image1.enabled = true; image2.enabled = false; image3.enabled = false; image4.enabled = false; image5.enabled = false; } if (beeGuardianCount == 2) { image1.enabled = true; image2.enabled = true; image3.enabled = false; image4.enabled = false; image5.enabled = false; } if (beeGuardianCount == 3) { image1.enabled = true; image2.enabled = true; image3.enabled = true; image4.enabled = false; image5.enabled = false; } if (beeGuardianCount == 4) { image1.enabled = true; image2.enabled = true; image3.enabled = true; image4.enabled = true; image5.enabled = false; } if (beeGuardianCount == 5) { image1.enabled = true; image2.enabled = true; image3.enabled = true; image4.enabled = true; image5.enabled = true; } }
private void OnTriggerStay(Collider other) { if (other.tag == "Player" && playerIsIn) { beeGuardAmount = defenseBeeManager.GetBeeNumber(); if (beeGuardAmount < maxBeeGuards) { SetBeeDefenderUIActive(); } } }