/// <summary> /// assign the defendable object and get the script component /// </summary> void Start() { defendableObject = GameObject.Find("DefendableObject"); DO = defendableObject.GetComponent<DefendableObject>(); RL = Redlight.GetComponent<Light>(); }
public override void Use() { dO = GameObject.FindObjectOfType<DefendableObject>(); //dO.heal(healingValue); }