コード例 #1
0
 /// <summary>
 /// Used to override Detach
 /// </summary>
 protected override void OnDetach()
 {
     batchingBuffer   = null;
     materialVariable = null;
     if (RenderCore is IMaterialRenderParams core)
     {
         core.MaterialVariables = null;
     }
     base.OnDetach();
 }
コード例 #2
0
 /// <summary>
 /// This function initialize the Geometry Buffer and Instance Buffer
 /// </summary>
 /// <param name="host"></param>
 /// <returns>
 /// Return true if attached
 /// </returns>
 protected override bool OnAttach(IRenderHost host)
 {
     if (base.OnAttach(host))
     {
         batchingBuffer            = Collect(new DefaultStaticMeshBatchingBuffer());
         batchingBuffer.Geometries = Geometries;
         batchingBuffer.Materials  = materials;
         if (RenderCore is IGeometryRenderCore r)
         {
             r.GeometryBuffer = batchingBuffer;
         }
         AttachMaterial();
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #3
0
 protected override bool OnAttach(IEffectsManager effectsManager)
 {
     if (base.OnAttach(effectsManager))
     {
         batchingBuffer            = new DefaultStaticMeshBatchingBuffer();
         batchingBuffer.Geometries = Geometries;
         batchingBuffer.Materials  = materials;
         if (RenderCore is IGeometryRenderCore r)
         {
             r.GeometryBuffer = batchingBuffer;
         }
         AttachMaterial();
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #4
0
 /// <summary>
 /// Used to override Detach
 /// </summary>
 protected override void OnDetach()
 {
     batchingBuffer = null;
     base.OnDetach();
 }