/// <summary> /// Deserialize an object from a byte array synchronously. /// </summary> /// <param name="data">The byte array containing the serialized data.</param> /// <returns>The deserialized object.</returns> public object Deserialize(byte[] data) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(); Deserialize(data, context.DeserializationCallback); return(context.data); }
/// <summary> /// Deserialize an object from a buffer synchronously. /// </summary> /// <param name="buffer">The buffer containing the serialized data.</param> /// <returns>The deserialized object.</returns> public object Deserialize(Buffer buffer) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(); Deserialize(buffer, context.DeserializationCallback); return(context.data); }
/// <summary> /// Serialize an object to a byte array asynchronously. /// </summary> /// <param name="value">The value to serialize.</param> /// <param name="callback">A callback called once the data is serialized to get the result byte array and serialized size.</param> /// <param name="progress">A callback to get progress notifications.</param> /// <param name="default_buffer_size">The default size to use for serialization buffer.</param> /// <returns>An enumerator to wait for the serialization completion.</returns> public IEnumerator Serialize(object value, Action <byte[], uint> callback, Action <float> progress = null, uint default_buffer_size = defaultSerializationBufferSize) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(value); IEnumerator it = Serialize(context.SerializationCallback, callback, progress, default_buffer_size); while (it.MoveNext()) { yield return(it.Current); } }
/// <summary> /// Deserialize an object from a buffer asynchronously. /// </summary> /// <param name="buffer">The buffer containing the serialized data.</param> /// <param name="callback">A callback to get the deserialized object.</param> /// <param name="progress">A callback to get progress notifications.</param> /// <returns>An enumerator to wait for the deserialization completion.</returns> public IEnumerator Deserialize(Buffer buffer, Action <object> callback, Action <float> progress = null) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(); IEnumerator it = Deserialize(buffer, context.DeserializationCallback, progress); while (it.MoveNext()) { yield return(it.Current); } callback?.Invoke(context.data); }
/// <summary> /// Deserialize an object from a byte array asynchronously. /// </summary> /// <param name="data">The byte array containing the serialized data.</param> /// <param name="callback">A callback to get the deserialized object.</param> /// <param name="progress">A callback to get progress notifications.</param> /// <returns>An enumerator to wait for the deserialization completion.</returns> public IEnumerator Deserialize(byte[] data, Action <object> callback, Action <float> progress = null) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(); IEnumerator it = Deserialize(data, context.DeserializationCallback, progress); while (it.MoveNext()) { yield return(it.Current); } if (callback != null) { callback(context.data); } }
/// <summary> /// Serialize an object to a byte array synchronously. /// </summary> /// <param name="value">The value to serialize.</param> /// <param name="default_buffer_size">The default size to use for serialization buffer.</param> /// <returns>The serialized data.</returns> public byte[] Serialize(object value, uint default_buffer_size = defaultSerializationBufferSize) { DefaultSerializationCallbacks context = new DefaultSerializationCallbacks(value); return(Serialize(context.SerializationCallback, default_buffer_size)); }