public void GetSeed() { ulong total = 0; for (int minConcurrencyLevel = 1; minConcurrencyLevel < 34; minConcurrencyLevel++) { DefaultRandomSeedSource seedSrc = new DefaultRandomSeedSource(minConcurrencyLevel); for (int i = 0; i < 100_000; i++) { ulong seed = seedSrc.GetSeed(); total += seed; } } }
public void GetSeed() { ulong total = 0; // Run the code using a range of different concurrency levels. for(int minConcurrencyLevel=1; minConcurrencyLevel < 34; minConcurrencyLevel++) { DefaultRandomSeedSource seedSrc = new DefaultRandomSeedSource(minConcurrencyLevel); for(int i=0; i < 100_000; i++) { ulong seed = seedSrc.GetSeed(); total += seed; } } }