public static Permission RegisterPermissions(Permission parent) { Permission commands = DefaultPermissions.RegisterPermission(ROOT, "Gives the user the ability to use all CraftBukkit commands", parent); RegisterWhitelist(commands); RegisterBan(commands); RegisterUnban(commands); RegisterOp(commands); RegisterSave(commands); RegisterTime(commands); DefaultPermissions.RegisterPermission(PREFIX + "kill", "Allows the user to commit suicide", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "me", "Allows the user to perform a chat action", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "tell", "Allows the user to privately message another player", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "say", "Allows the user to talk as the console", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "give", "Allows the user to give items to players", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "teleport", "Allows the user to teleport players", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "kick", "Allows the user to kick players", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "stop", "Allows the user to stop the server", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "list", "Allows the user to list all online players", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "help", "Allows the user to view the vanilla help menu", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "plugins", "Allows the user to view the list of plugins running on this server", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "reload", "Allows the user to reload the server settings", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "version", "Allows the user to view the version of the server", PermissionDefault.True, commands); DefaultPermissions.RegisterPermission(PREFIX + "gamemode", "Allows the user to change the gamemode of another player", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "xp", "Allows the user to give themselves or others arbitrary values of experience", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "toggledownfall", "Allows the user to toggle rain on/off for a given world", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "defaultgamemode", "Allows the user to change the default gamemode of the server", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "seed", "Allows the user to view the seed of the world", PermissionDefault.OP, commands); DefaultPermissions.RegisterPermission(PREFIX + "effect", "Allows the user to add/remove effects on players", PermissionDefault.OP, commands); commands.RecalculatePermissibles(); return(commands); }
private static Permission RegisterTime(Permission parent) { Permission time = DefaultPermissions.RegisterPermission(PREFIX + "time", "Allows the user to alter the time", PermissionDefault.OP, parent); DefaultPermissions.RegisterPermission(PREFIX + "time.add", "Allows the user to fast-forward time", time); DefaultPermissions.RegisterPermission(PREFIX + "time.set", "Allows the user to change the time", time); time.RecalculatePermissibles(); return(time); }
private static Permission RegisterOp(Permission parent) { Permission op = DefaultPermissions.RegisterPermission(PREFIX + "op", "Allows the user to change operators", PermissionDefault.OP, parent); DefaultPermissions.RegisterPermission(PREFIX + "op.give", "Allows the user to give a player operator status", op); DefaultPermissions.RegisterPermission(PREFIX + "op.take", "Allows the user to take a players operator status", op); op.RecalculatePermissibles(); return(op); }
private static Permission RegisterUnban(Permission parent) { Permission unban = DefaultPermissions.RegisterPermission(PREFIX + "unban", "Allows the user to unban people", PermissionDefault.OP, parent); DefaultPermissions.RegisterPermission(PREFIX + "unban.player", "Allows the user to unban players", unban); DefaultPermissions.RegisterPermission(PREFIX + "unban.ip", "Allows the user to unban IP addresses", unban); unban.RecalculatePermissibles(); return(unban); }
private static Permission RegisterSave(Permission parent) { Permission save = DefaultPermissions.RegisterPermission(PREFIX + "save", "Allows the user to save the worlds", PermissionDefault.OP, parent); DefaultPermissions.RegisterPermission(PREFIX + "save.enable", "Allows the user to enable automatic saving", save); DefaultPermissions.RegisterPermission(PREFIX + "save.disable", "Allows the user to disable automatic saving", save); DefaultPermissions.RegisterPermission(PREFIX + "save.perform", "Allows the user to perform a manual save", save); save.RecalculatePermissibles(); return(save); }
private static Permission RegisterWhitelist(Permission parent) { Permission whitelist = DefaultPermissions.RegisterPermission(PREFIX + "whitelist", "Allows the user to modify the server whitelist", PermissionDefault.OP, parent); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.add", "Allows the user to add a player to the server whitelist", whitelist); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.remove", "Allows the user to remove a player from the server whitelist", whitelist); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.reload", "Allows the user to reload the server whitelist", whitelist); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.enable", "Allows the user to enable the server whitelist", whitelist); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.disable", "Allows the user to disable the server whitelist", whitelist); DefaultPermissions.RegisterPermission(PREFIX + "whitelist.list", "Allows the user to list all the users on the server whitelist", whitelist); whitelist.RecalculatePermissibles(); return(whitelist); }