public VAO GetDrawable(DefaultMesh mesh, DrawableType type) { MeshAttribute uvs = mesh.GetAttribute("uv"); int elems = uvs.ToArray().Length; if (elems == 0) { mesh.SetConstantUV(new Vector2(0, 0)); } IShaderProgram shader = GetShader(type); VAO res = VAOLoader.FromMesh(mesh, shader); return(res); }