public void SetIsle(DefaultIsle isle) { Isle = isle; Isle.transform.localScale = Isle.StartScale; Isle.transform.parent = gameObject.transform; Isle.transform.localPosition = Vector3.zero; Isle.transform.rotation = Quaternion.identity; }
public void DockIsle(DefaultIsle isle) { var slot = _slots.Find(s => s.IsEmpty); if (slot == null) { Debug.LogError("Haven`t empty slots"); return; } slot.SetIsle(isle); Debug.Log("Set isle"); }