public void Print(bool printAttributes = false, bool shortPath = false, string prefix = "", string postfix = "", int paddingRight = -1, string linePrefix = "") { var bg = GetCmd(EchoDirectives.b + "", DefaultBackground.ToString().ToLower()); var fg = GetCmd(EchoDirectives.f + "", DefaultForeground.ToString().ToLower()); var color = (IsDirectory) ? NormalDirectoryColorization : FileColorization; if (!IsSystem && IsDirectory && !IsReadOnly) { color += WritableDirectoryColorization; } if (IsSystem && !IsDirectory) { color += SystemColorization + bg; } if (IsSystem && IsDirectory && !IsReadOnly) { color += SystemWritableDirectoryColorization; } if (IsFile && IsReadOnly) { color += ReadOnlyFileColorization; } var endcolor = bg + fg; var r = ""; var attr = ""; string hidden = ""; if (printAttributes) { var dir = IsDirectory ? "d" : "-"; var ro = IsReadOnly ? "r-" : "rw"; var sys = IsSystem ? "s" : "-"; var h = IsHidden ? "h" : "-"; //var c = IsCompressed ? "c" : "-"; var a = IsArchive ? "a" : "-"; var size = (IsDirectory) ? "" : HumanFormatOfSize(((FileInfo)FileSystemInfo).Length, 2); var moddat = FileSystemInfo.LastWriteTime; hidden = IsHidden ? "*" : ""; var dat = (moddat.Year != System.DateTime.Now.Year) ? moddat.Year + "" : ""; var smoddat = $"{dat,4} {moddat.ToString("MMM", CultureInfo.InvariantCulture),-3} {moddat.Day,-2} {moddat.Hour.ToString().PadLeft(2,'0')}:{moddat.Minute.ToString().PadLeft(2,'0')}"; attr = $" {dir}{ro}{sys}{h}{a} {size,10} {smoddat} "; } var name = shortPath ? FileSystemInfo.Name : FileSystemInfo.FullName; var quote = name.Contains(' ') ? "\"" : ""; var pdr = paddingRight - name.Length; if (!string.IsNullOrWhiteSpace(quote)) { pdr -= 2; } var rightspace = (paddingRight > -1) ? endcolor + "".PadRight(pdr > 0?pdr:1, ' ') : ""; r += $"{linePrefix}{attr}{color}{prefix}{quote}{name}{quote}{hidden}{rightspace}{postfix}"; Out.Echo(r + ColorSettings.Default); if (HasError) { Out.Echo($" {ErrorColorization}{GetError()}"); } }
public void Initialize(GameContext context) { // Initialize the background background = new DefaultBackground(); background.Initialize(context); starHandler = new StarHandler(context); Player = new Player(); Player.Initialize(context); playerInfo = new PlayerInfo(); playerInfo.Initialize(context, 4); Reset(); }
public void Echo(EchoEvaluationContext ctx) { var(@out, context, opts) = ctx; if (context.EchoMap.MappedCall(this, ctx)) { return; } var options = opts as FileSystemPathFormattingOptions; options ??= (FileSystemPathFormattingOptions) context.ShellEnv.GetValue <FileSystemPathFormattingOptions>(ShellEnvironmentVar.display_fileSystemPathFormattingOptions) .InitFrom(opts); if (options.IsRawModeEnabled) { var rs = options.ShortPath ? FileSystemInfo.Name : UnescapePathSeparators(FileSystemInfo.FullName); var q = rs.Contains(' ') ? "\"" : ""; rs = q + rs + q; @out.Echo(rs, options.LineBreak, options.IsRawModeEnabled); return; } var bg = GetCmd(EchoDirectives.b + "", DefaultBackground.ToString().ToLower()); var fg = GetCmd(EchoDirectives.f + "", DefaultForeground.ToString().ToLower()); var color = (IsDirectory) ? NormalDirectoryColorization : FileColorization; if (!IsSystem && IsDirectory && !IsReadOnly) { color += WritableDirectoryColorization; } if (IsSystem && !IsDirectory) { color += SystemColorization + bg; } if (IsSystem && IsDirectory && !IsReadOnly) { color += SystemWritableDirectoryColorization; } if (IsFile && IsReadOnly) { color += ReadOnlyFileColorization; } var endcolor = bg + fg + ANSI.RSTXTA; var r = ""; var attr = ""; string hidden = ""; if (options.PrintAttributes) { var dir = IsDirectory ? "d" : "-"; var ro = IsReadOnly ? "r-" : "rw"; var sys = IsSystem ? "s" : "-"; var h = IsHidden ? "h" : "-"; //var c = IsCompressed ? "c" : "-"; var a = IsArchive ? "a" : "-"; var size = (IsDirectory || FileSystemInfo == null) ? "" : HumanFormatOfSize(((FileInfo)FileSystemInfo).Length, 2); hidden = IsHidden ? "*" : ""; string smoddat = ""; if (FileSystemInfo != null) { var moddat = FileSystemInfo.LastWriteTime; var dat = (moddat.Year != System.DateTime.Now.Year) ? moddat.Year + "" : ""; smoddat = $"{dat,4} {moddat.ToString("MMM", CultureInfo.InvariantCulture),-3} {moddat.Day,-2} {moddat.Hour.ToString().PadLeft(2, '0')}:{moddat.Minute.ToString().PadLeft(2, '0')}"; } attr = $" {dir}{ro}{sys}{h}{a} {size,10} {smoddat} "; } var name = options.ShortPath ? FileSystemInfo.Name : UnescapePathSeparators(FileSystemInfo.FullName); var quote = name.Contains(' ') ? "\"" : ""; var pdr = options.PaddingRight - name.Length; if (!string.IsNullOrWhiteSpace(quote)) { pdr -= 2; } var rightspace = (options.PaddingRight > -1) ? endcolor + "".PadRight(pdr > 0 ? pdr : 1, ' ') : ""; r += $"(rsf){options.LinePrefix}{attr}{color}{options.Prefix}{quote}{name}{quote}{hidden}{rightspace}{options.Postfix}"; @out.Echo(r + context.ShellEnv.Colors.Default); if (HasError) { @out.Echo($" {ErrorColorization}{GetError()}"); } @out.Echo(ANSI.RSTXTA); // @TODO: convention - si modif des couleurs uniquement ?? ou est-ce un hack pour la fin de ligne ?? a pour contrat de resetter f et b + unset text decoration }
public void Initialize(GameContext context) { // Initialize the background background = new DefaultBackground(); background.Initialize(context); starHandler = new StarHandler(context); rail = context.Content.Load<Texture2D>("Scenes/Levels/Custom/Rail"); Player = new Player(); Player.Initialize(context); playerInfo = new PlayerInfo(); playerInfo.Initialize(context, 4); Reset(); railPosition = new Vector2(0, Player.Position.Y + 40 - 8); }
public void Initialize(GameContext context) { this.context = context; // Initialize the background background = new DefaultBackground(); background.Initialize(context); starHandler = new StarHandler(context); Player = new Player(); Player.Initialize(context); playerInfo = new PlayerInfo(); playerInfo.Initialize(context, 8); blackHoles = new BlackHole[2]; blackHoles[0] = new BlackHole(); blackHoles[0].Initialize(context); blackHoles[0].Position = new Vector2(32, 32); Reset(); InitializeShakeGestures(); }
public void Initialize(GameContext context) { this.context = context; // Initialize the background background = new DefaultBackground(); background.Initialize(context); starHandler = new StarHandler(context); Player = new Player(); Player.Initialize(context); playerInfo = new PlayerInfo(); playerInfo.Initialize(context, 6); blackHole = new BlackHole(); blackHole.Initialize(context); blackHole.Position = new Vector2(Device.HalfWidth, Device.HalfHeight); Reset(); }