public void AddExitLocation(Location tile, DeepWoodsExit exit) { additionalExitLocations[new Vector2(tile.X, tile.Y)] = exit != null ? (int)exit.ExitDir : -1; }
public void AddExitLocation(Location tile, DeepWoodsExit exit) { additionalExitLocations[new Vector2(tile.X, tile.Y)] = exit != null ? (int)exit.ExitDir : -1; }