コード例 #1
0
        public DeepOceanBiome()
        {
            Id          = 24;
            Name        = "Deep Ocean";
            Temperature = 0.5f;
            Downfall    = 0.5f;
            MinHeight   = -1.8F;
            MaxHeight   = 0.1f;
            Terrain     = new DeepOceanTerrain();


            Type = BiomeType.Ocean;
        }
コード例 #2
0
    public OverworldTerrain(bool isUnitTest = false) : base(0)
    {
        settings  = OverworldGenerator.GeneratorSettings;
        ocean     = new OceanTerrain();
        deepocean = new DeepOceanTerrain();
        plains    = new PlainsTerrain();
        hills     = new HillsTerrain();
        badlands  = new BadlandsTerrain();
        mountains = new MountainsTerrain();
        rivers    = new RiverTerrain();
        caves     = new CavesCarver();
        tunnels   = new VoronoiTunnels()
        {
            Frequency = 0.0123456,
            Seed      = settings.Seed
        };

        Dictionary <Biomes, Module> biomesTerrainMap = new()
        {
            { Biomes.Badlands, badlands },
            { Biomes.BambooJungle, plains },