public DeepOceanBiome() { Id = 24; Name = "Deep Ocean"; Temperature = 0.5f; Downfall = 0.5f; MinHeight = -1.8F; MaxHeight = 0.1f; Terrain = new DeepOceanTerrain(); Type = BiomeType.Ocean; }
public OverworldTerrain(bool isUnitTest = false) : base(0) { settings = OverworldGenerator.GeneratorSettings; ocean = new OceanTerrain(); deepocean = new DeepOceanTerrain(); plains = new PlainsTerrain(); hills = new HillsTerrain(); badlands = new BadlandsTerrain(); mountains = new MountainsTerrain(); rivers = new RiverTerrain(); caves = new CavesCarver(); tunnels = new VoronoiTunnels() { Frequency = 0.0123456, Seed = settings.Seed }; Dictionary <Biomes, Module> biomesTerrainMap = new() { { Biomes.Badlands, badlands }, { Biomes.BambooJungle, plains },