public async Task <RuntimeResult> ResetChannelPermissionsAsync() { await _feedback.SendConfirmationAsync(this.Context, "Working..."); var getRoleplays = await _discordRoleplays.GetRoleplaysAsync(this.Context.Guild); if (!getRoleplays.IsSuccess) { return(getRoleplays.ToRuntimeResult()); } var roleplays = getRoleplays.Entity.ToList(); foreach (var roleplay in roleplays) { if (!roleplay.DedicatedChannelID.HasValue) { continue; } var reset = await _dedicatedChannels.ResetChannelPermissionsAsync(this.Context.Guild, roleplay); if (!reset.IsSuccess) { await _feedback.SendErrorAsync(this.Context, reset.ErrorReason); } } return(RuntimeCommandResult.FromSuccess("Permissions reset.")); }
public async Task ResetChannelPermissionsAsync() { await _feedback.SendConfirmationAsync(this.Context, "Working..."); var getRoleplays = await _discordRoleplays.GetRoleplaysAsync(this.Context.Guild); if (!getRoleplays.IsSuccess) { await _feedback.SendErrorAsync(this.Context, getRoleplays.ErrorReason); return; } var roleplays = await getRoleplays.Entity.ToListAsync(); foreach (var roleplay in roleplays) { if (!roleplay.DedicatedChannelID.HasValue) { continue; } var reset = await _dedicatedChannels.ResetChannelPermissionsAsync(this.Context.Guild, roleplay); if (!reset.IsSuccess) { await _feedback.SendErrorAsync(this.Context, reset.ErrorReason); } } await _feedback.SendConfirmationAsync(this.Context, "Permissions reset."); }
public async Task <Result <FeedbackMessage> > ResetChannelPermissionsAsync() { var roleplays = await _discordRoleplays.QueryRoleplaysAsync ( q => q .Where(rp => rp.Server.DiscordID == _context.GuildID.Value) .Where(rp => rp.DedicatedChannelID.HasValue) ); foreach (var roleplay in roleplays) { var reset = await _dedicatedChannels.ResetChannelPermissionsAsync(roleplay); if (!reset.IsSuccess) { await _feedback.SendContextualErrorAsync(reset.Error.Message, _context.User.ID); } } return(new FeedbackMessage("Permissions reset.", _feedback.Theme.Secondary)); }