protected Scoring(DecodeObjects decode) { Formatter.Deserialize(decode.src, ref m_ReincarnationNumber); Formatter.Deserialize(decode.src, ref RealLifePlayingTime); }
public DiceRoller(DecodeObjects decode) => m_Rng = decode.LoadInline <Random>();
public Random(DecodeObjects decode) { Formatter.Deserialize(decode.src, ref inext); Formatter.Deserialize(decode.src, ref inextp); decode.LoadFrom7bit(ref SeedArray); }