public void Remove() { print("Remove"); DeckUI cells = GameObject.Find("CellsGroup").GetComponent <DeckUI>(); Deck.cards.Remove(current); cells.display(); }
public void Add() { DeckUI cells = GameObject.Find("CellsGroup").GetComponent <DeckUI>(); List <CardAsset> results = Deck.cards.FindAll(s => s.Equals(current)); if (results.Count <= 1) { Deck.cards.Add(current); } if (Deck.cards.Count > Deck.cardsNo) { Deck.cards.RemoveAt(0); } cells.display(); }