public void RefreshSelectedScenario() { if (selectedScenario.EnemyDeck == null) { throw new Exception("Scenario is not valid for the campaign"); } mapDescriptionText.text = selectedScenario.Map.Description; scenarioDescriptionText.text = selectedScenario.Description; //Creates the list of rules for the scenario GameManager.DestroyAllChildren(ruleListParent); ruleObjectList = new List <GameObject>(); foreach (var rule in selectedScenario.Rules) { var ruleObject = Instantiate(ruleDisplayPrefab, ruleListParent.transform); ruleObject.GetComponent <RuleDisplayObject>().RefreshRuleDisplay(rule, _campaignManagerUI: this); ruleObjectList.Add(ruleObject); } enemyHeroNameText.text = $"<b>Hero:</b> {selectedScenario.EnemyDeck.HeroCard.Name}"; enemyClassNameText.text = $"<b>Class: </b>{selectedScenario.EnemyDeck.DeckClass.GetEnumDescription()}"; GameManager.DestroyAllChildren(enemyHeroParent); GameManager.instance.libraryManager.CreateCardObject(selectedScenario.EnemyDeck.HeroCard, enemyHeroParent.transform, 0.35f); enemyDeckList.InitDeckListObject(selectedScenario.EnemyDeck, _campaignManagerUI: this, hideCards: true); enemyDeckDetailsArea.SetActive(false); GameManager.instance.mapGrid.RefreshGrid(selectedScenario.Map, selectedScenario.Id.Value); playButton.interactable = !loadedDeck.CampaignTracker.CompletedCampaign && selectedScenario.Id == loadedDeck.CampaignTracker.GetCurrentScenario().Id; }
public void RefreshPlayerDetails() { playerDeckList.InitDeckListObject(loadedDeck, _campaignManagerUI: this); honourPointsText.text = $"<b>Honour Points:</b> {loadedDeck.CampaignTracker.HonourPoints}"; }