private void RestartRound() { m_carriageContainer.GetComponent <CarriageMenu>().Reset(); m_currentHand.Clear(); m_player1.Reset(); m_player2.Reset(); m_generator.ConstructDeck(); InitializeRound(false); }
public override void OnInspectorGUI() { DeckGenerator deck = (DeckGenerator)target; if (DrawDefaultInspector()) { } if (GUILayout.Button("Generate")) { deck.ConstructDeck(); deck.Generate(); } if (GUILayout.Button("Shuffle")) { deck.Shuffle(); } }