public void ClickEditDeck() { if (deckLoader.currentDeckSelected != null) { Debug.Log("Clicked Edit Deck and there was a deck to edit."); deckLoader.currentDeckSelected.PrintContents(); deckBuilder.SetDeck(); OpenDeckBuilderAsEditor(); } }
public void ClickEditDeck() { if (deckLoader.currentDeckSelected != null) { Debug.Log("Clicked Edit Deck and there was a deck to edit."); deckLoader.currentDeckSelected.PrintContents(); deckBuilder.SetDeck(); OpenDeckBuilderAsEditor(); } }