public void DrawCard() { if (!d.IsEmpty()) { handArray[numCards] = d.AddAndRemoveCard(0); Instantiate(posToPutCard, gameObject.transform); numCards++; } }
public void DrawCard() { if (!d.IsEmpty()) { handArray[numCards] = d.AddAndRemoveCard(0); Instantiate(posToPutCard, gameObject.transform); numCards++; } }