public OptionsCategory OptionExecuting() { PlayingGame(); DisplayOnlyResultsOfGame(); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(this); return(ProgramExecution.UserDecidesWhatToDoNext()); }
public OptionsCategory OptionExecuting() { SetDefaults(); PlayingGames(); GameSummary(); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(this); return(ProgramExecution.UserDecidesWhatToDoNext()); }
public OptionsCategory OptionExecuting() { SetDefaults(); Timer.Start(); PlayingGame(); Timer.Stop(); DisplayResults(); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(this); return(ProgramExecution.UserDecidesWhatToDoNext()); }
public void UserDecidesWhatToDoNext_SimulationOfPressingKey2_ReturnsOptionsCategoryNormalOption() { var MockOfConsole = new Mock <IFakeConsole>(); var ConsoleKeyInfoForKey2 = new ConsoleKeyInfo('2', ConsoleKey.D2, false, false, false); MockOfConsole.Setup(m => m.ReadKey()).Returns(ConsoleKeyInfoForKey2); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(null, MockOfConsole.Object, null); OptionsCategory Result = ProgramExecution.UserDecidesWhatToDoNext(); Assert.AreEqual(OptionsCategory.NormalOption, Result); }
//public ManagerOfFieldIndexes SelectedFieldIndexes { private set; get; } public OptionsCategory OptionExecuting() { SetDefaults(); PlayingGame(); if (StatusOfGame != GameStatus.Break) { DisplayGameResult(); } var ProgramExecution = new DecisionOnFurtherCourseOfProgram(this); return(ProgramExecution.UserDecidesWhatToDoNext()); }
public void UserDecidesWhatToDoNext_SimulationOfPressingKey3_ReturnsExpectedValue (OptionsCategory Expected) { var MockOfConsole = new Mock <IFakeConsole>(); var ConsoleKeyInfoForKey3 = new ConsoleKeyInfo('3', ConsoleKey.D3, false, false, false); MockOfConsole.Setup(m => m.ReadKey()).Returns(ConsoleKeyInfoForKey3); var MockOfExit = new Mock <IMenuOption>(); MockOfExit.Setup(m => m.OptionExecuting()).Returns(Expected); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(null, MockOfConsole.Object, MockOfExit.Object); OptionsCategory Result = ProgramExecution.UserDecidesWhatToDoNext(); Assert.AreEqual(Expected, Result); }
public void UserDecidesWhatToDoNext_SimulationOfPressingThreeKeys_IsCalledThreeTimes() { var MockOfConsole = new Mock <IFakeConsole>(); var ConsoleKeyInfoForWrongKey = new ConsoleKeyInfo('4', ConsoleKey.D4, false, false, false); var ConsoleKeyInfoForCorrectKey = new ConsoleKeyInfo('2', ConsoleKey.D2, false, false, false); MockOfConsole.SetupSequence(m => m.ReadKey()) .Returns(ConsoleKeyInfoForWrongKey) .Returns(ConsoleKeyInfoForWrongKey) .Returns(ConsoleKeyInfoForCorrectKey); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(null, MockOfConsole.Object, null); ProgramExecution.UserDecidesWhatToDoNext(); // if the UserDecidesWhatToDoNext method is executed 3 times then // the ReadKey method is also executed 3 times: MockOfConsole.Verify(m => m.ReadKey(), Times.Exactly(3)); }
public void UserDecidesWhatToDoNext_MethodCall_DisplaysAppropriateMessage() { // simulation of pressing the 2 key. This is needed to perform the test var MockOfConsole = new Mock <IFakeConsole>(); var ConsoleKeyInfoForKey2 = new ConsoleKeyInfo('2', ConsoleKey.D2, false, false, false); MockOfConsole.Setup(m => m.ReadKey()).Returns(ConsoleKeyInfoForKey2); var Output = new StringWriter(); Console.SetOut(Output); var ProgramExecution = new DecisionOnFurtherCourseOfProgram(null, MockOfConsole.Object, null); string ExpectedMessage = "Co dalej chcesz robić?" + Environment.NewLine + "1. Zagrać jeszcze raz" + Environment.NewLine + "2. Powrócić do Menu" + Environment.NewLine + "3. Wyjść z programu" + Environment.NewLine; ProgramExecution.UserDecidesWhatToDoNext(); Assert.AreEqual(ExpectedMessage, Output.ToString()); }