/// <summary> /// Returns the next hidingspot from the current DecisionTree for the AI to check, based on the probability of the HidingSpots /// </summary> /// <returns> The next hidingspot to check from the current DecisionTree</returns> public DecisionNode GetNextHidingSpot() { DecisionNode place = Tree.RootNode.GetNodeOfHighestProbability(); DecisionNode spot = place.GetRandomHidingSpot(); return(spot); }