コード例 #1
0
    //private MeleeAttackEngine meleeAttackEngine;

    public void Awake()                                    // need this to happen before start
    {
        navigation      = GetComponent <Navigation>();     // creates a reference to the Navigation component on the game object
        navigationAgent = GetComponent <NavMeshAgent>();
        decisionMaking  = GetComponent <DecisionMaking>(); // as above except decision making
        characterSheet  = GetComponent <CharacterSheet>();
    }
コード例 #2
0
 public void Awake()
 {
     characterSheet = GetComponent <CharacterSheet>(); //CharacterSheet(); // set the contents of the character sheet to the constructor values
     decisionMaking = GetComponent <DecisionMaking>(); // reference to decision making script
 }