public void Update() { if (!mIsInited) { return; } if (Input.GetKeyUp(KeyCode.Escape)) { Debug.Log("KeyCode.Escape pressed"); #if UNITY_IPHONE IBridge bridge = DBOSManager.getDBOSManager().getBridge(); if (bridge != null && bridge.isBridgeEnable()) { // 退出游戏的时候通知sdk SDKControler.getSDKControler().sendRoleInfo2SDK((int)SDKControler.RoleEvent.EXIT_GAME); bridge.checkBackBtnAction(); } #else var exit_game = true; if (xc.Const.Region == RegionType.KOREA) { if (UIManager.Instance.TryCloseAllWindow()) { exit_game = false; } } if (exit_game) { Debug.Log("KeyCode.Escape pressed exit_game = true"); IBridge bridge = DBOSManager.getDBOSManager().getBridge(); if (bridge != null && bridge.isBridgeEnable()) { // 退出游戏的时候通知sdk SDKControler.getSDKControler().sendRoleInfo2SDK((int)SDKControler.RoleEvent.EXIT_GAME); bridge.checkBackBtnAction(); } } #endif } m_GameMachine.Update(); UIManager.Instance.Update(); // 场景加载完成的检查 SceneLoadingUpdate(); TimerManager.GetInstance().Update(); DecimalTimerManager.GetInstance().Update(); EffectManager.GetInstance().Update(); TargetPathManager.Instance.Update(); TaskManager.Instance.Update(); InstanceManager.Instance.Update(); UINotice.Instance.Update(); TeamManager.Instance.Update(); MainmapManager.Instance.Update(); TimelineManager.Instance.Update(); ShadowManager.Instance.Update(); GuideManager.Instance.Update(); #if !UNITY_MOBILE_LOCAL VoiceManager.Instance.Update(); #endif NetReconnect.Instance.Update(); if (ChangeRoleManager.Instance.IsChangeRole) { ChangeRoleManager.Instance.Update(); } #if UNITY_EDITOR TestUnit.Instance.Update(); #endif Uranus.Runtime.UranusManager.Instance.Update(); MarryFireworkManager.Instance.Update(); NetworkManager.Instance.Update(); if (((int)GameMode & (int)EGameMode.GM_Net) == (int)EGameMode.GM_Net) { NetClient.GetBaseClient().Update(); if (NetClient.CrossToggle) { NetClient.GetCrossClient().Update(); } } // 协程更新 // 最好在其他模块都更新好,再更新协程 SafeCoroutine.CoroutineManager.Update(Time.deltaTime); }
/// <summary> /// 游戏数据重置,在断线重连时ignore_reconnect设置为true /// </summary> /// <param name="ignore_reconnect"></param> public void Reset(bool ignore_reconnect = false) { mAllSystemInited = false; // 初始化单件对象,在计时器、表格和网络数据初始化之后 if (ignore_reconnect == false) { TimerManager.GetInstance().Reset(); } DecimalTimerManager.GetInstance().Reset(); UIManager.GetInstance().Reset(); NpcManager.GetInstance().Reset(); ItemManager.GetInstance().Reset(ignore_reconnect); DialogManager.GetInstance().Reset(); InstanceManager.GetInstance().Reset(ignore_reconnect); InstanceDropManager.GetInstance().Reset(); LocalPlayerManager.Instance.Reset(ignore_reconnect); RedPointDataMgr.Instance.Reset(); LockIconDataMgr.Instance.Reset(); NewMarkerDataMgr.Instance.Reset(); if (ignore_reconnect == false) { RockCommandSystem.Instance.Reset(); } CooldownManager.Instance.Reset(); ShadowManager.Instance.Reset(); GuideManager.GetInstance().Reset(); SysConfigManager.GetInstance().Reset(); SysPreviewManager.GetInstance().Reset(); CullManager.GetInstance().Reset(); MailManager2.Instance.Reset(); LockTargetManager.Instance.Reset(); InterObjectManager.Instance.Reset(); FriendsManager.Instance.Reset(ignore_reconnect); TeamManager.Instance.Reset(ignore_reconnect); SkillHoleManager.Instance.Reset(); SkillManager.Instance.Reset(); TimelineManager.Instance.Reset(); TaskManager.Instance.Reset(); HookSettingManager.Instance.Reset(); ShieldManager.Instance.Reset(); GuildLeagueManager.Instance.Reset(); MarryManager.Instance.Reset(); SpanServerManager.Instance.Reset(); if (ignore_reconnect == false) { UINotice.GetInstance().Reset(); NetReconnect.Instance.Reset(); } DBGuide db_guide = DBManager.GetInstance().GetDB <DBGuide>(); db_guide.Reset(); DBGuideStep db_guide_step = DBManager.GetInstance().GetDB <DBGuideStep>(); db_guide_step.Reset(); LuaScriptMgr.Instance.Reset(ignore_reconnect); CustomDataMgr.Instance.Reset(); ChargeManager.Instance.Reset(); AudioManager.Instance.Reset(); }