// Start is called before the first frame update void Start() { bFond = bFond.GetComponent <Button>(); bFond.onClick.AddListener(UpdateFond); Count = 1; inventaire = inventaire.GetComponent <Inventaire>(); button = GetComponent <Button>(); button.onClick.AddListener(TaskOnClick); Inc = Inc.GetComponent <Button>(); Dec = Dec.GetComponent <Button>(); Inc.onClick.AddListener(Increment); Dec.onClick.AddListener(Decrement); text.text = Count.ToString() + " / " + maxCount(recettecraft).ToString(); }
void MakeDecal(Vector3 D, Vector3 N) { GameObject Dec; if (N == Vector3.zero) { Dec = Instantiate(Decal, D, Quaternion.identity); } else { Dec = Instantiate(Decal, D, Quaternion.LookRotation(N, Vector3.up)); } Vector3[] Pos = new Vector3[2]; Pos[0] = FirePosition.transform.position; Pos[1] = D; Dec.GetComponent <LineRenderer>().SetPositions(Pos); }