public override void OnInspectorGUI() { serializedObject.Update(); DebuggerComponent t = (DebuggerComponent)target; EditorGUILayout.PropertyField(m_Skin); if (EditorApplication.isPlaying && PrefabUtility.GetPrefabType(t.gameObject) != PrefabType.Prefab) { bool activeWindow = EditorGUILayout.Toggle("Active Window", t.ActiveWindow); if (activeWindow != t.ActiveWindow) { t.ActiveWindow = activeWindow; } } else { EditorGUILayout.PropertyField(m_ActiveWindow); } EditorGUILayout.PropertyField(m_ShowFullWindow); EditorGUILayout.PropertyField(m_ConsoleWindow, true); serializedObject.ApplyModifiedProperties(); }
public override void Load() { RegisterInIl2CppAttribute.Register(); var gameObject = new GameObject(nameof(DebuggerPlugin)).DontDestroy(); Component = gameObject.AddComponent <DebuggerComponent>(); GameOptionsData.MaxImpostors = GameOptionsData.RecommendedImpostors = Enumerable.Repeat((int)byte.MaxValue, byte.MaxValue).ToArray(); GameOptionsData.MinPlayers = Enumerable.Repeat(1, 4).ToArray(); Harmony.PatchAll(); }
public override void Load() { RegisterInIl2CppAttribute.Register(); var gameObject = new GameObject(nameof(DebuggerPlugin)).DontDestroy(); Component = gameObject.AddComponent <DebuggerComponent>(); Harmony.PatchAll(); Extensions.Extensions.once_sceneLoaded((_, _) => { Dumping.Dump(); }); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); DebuggerComponent t = (DebuggerComponent)target; EditorGUILayout.PropertyField(m_Skin); if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject)) { bool activeWindow = EditorGUILayout.Toggle("Active Window", t.ActiveWindow); if (activeWindow != t.ActiveWindow) { t.ActiveWindow = activeWindow; } } else { EditorGUILayout.PropertyField(m_ActiveWindow); } EditorGUILayout.PropertyField(m_ShowFullWindow); if (EditorApplication.isPlaying) { if (GUILayout.Button("Reset Layout")) { t.ResetLayout(); } } EditorGUILayout.PropertyField(m_ConsoleWindow, true); serializedObject.ApplyModifiedProperties(); }
public override void Load() { RegisterInIl2CppAttribute.Register(); var gameObject = new GameObject(nameof(DebuggerPlugin)).DontDestroy(); Component = gameObject.AddComponent <DebuggerComponent>(); GameOptionsData.MaxImpostors = GameOptionsData.RecommendedImpostors = Enumerable.Repeat((int)byte.MaxValue, byte.MaxValue).ToArray(); GameOptionsData.MinPlayers = Enumerable.Repeat(1, 4).ToArray(); System.Console.WriteLine("Patching started."); List <string> blacklist = new List <string>(); blacklist.Add("FixedUpdate"); blacklist.Add("Awake"); foreach (var method in typeof(ShipStatus).GetMethods()) { if (method.ReturnType == typeof(void) && method.GetParameters().Length == 0 && !blacklist.Contains(method.Name)) { System.Console.WriteLine("Patching method " + method.Name + " ( PATCHED )"); } } System.Console.WriteLine("AAAAAAAAAAAAAAAAAAAAAAa"); foreach (var method in typeof(ShipStatus).GetMethods()) { if (method.ReturnType == typeof(void) && method.GetParameters().Length == 2 && !blacklist.Contains(method.Name)) { System.Console.WriteLine("Patching method " + method.Name + " ( PATCHED " + method.GetParameters()[0].ParameterType.Name + " - " + method.GetParameters()[1].ParameterType.Name + " )"); } } System.Console.WriteLine("Patching ended."); Harmony.PatchAll(); }