コード例 #1
0
ファイル: Test.cs プロジェクト: quartorz/DebugUi
    // Use this for initialization
    void Start()
    {
        if (primitiveRenderer == null)
        {
            primitiveRenderer = new PrimitiveRenderer2D(
                camera,
                textShader,
                texturedShader,
                font);
        }
        debugUiManager = DebugUiManager.Create(gameObject, primitiveRenderer);

        serverManager.debugUiManager = debugUiManager;

        var panel = new DebugUiPanel(manager: debugUiManager)
        {
            LocalX          = 10f,
            LocalY          = 10f,
            BackgroundColor = new Color32(0, 255, 0, 100),
            BorderColor     = new Color32(0, 0, 0, 255)
        };

        var panel2 = new DebugUiPanel(manager: debugUiManager)
        {
            BackgroundColor = new Color32(255, 0, 255, 100),
            BorderColor     = new Color32(0, 0, 0, 255)
        };

        var button = new DebugUiButton(debugUiManager)
        {
            LocalX = 100,
            LocalY = 200,
            Width  = 100,
            Height = 50,
            Text   = "ボタン1"
        };

        panel.AddChildAuto(button);

        var text = new DebugUiText("テキスト1\nテキスト2\nテキスト3", debugUiManager);

        text.Width                    = 300f;
        text.Height                   = 300f;
        text.TextColor                = new Color32(128, 0, 255, 255);
        text.Format.Alignment         = PrimitiveRenderer2D.Alignment.Center;
        text.Format.VerticalAlignment = PrimitiveRenderer2D.VerticalAlignment.Middle;
        panel.AddChildAuto(text);

        button = new DebugUiButton(debugUiManager)
        {
            LocalX = 200,
            LocalY = 200,
            Width  = 150,
            Height = 70,
            Text   = "ボタン\n2"
        };
        panel.AddChildAuto(button);

        panel.AdjustSize();
        panel2.AddChild(panel);
        panel2.AdjustSize();
        debugUiManager.Add(panel2);

        debugUiManager.OutputHierarchy();
    }
コード例 #2
0
    public DebugService(
        World world,
        int serverPort,
        Camera camera,
        Shader textShader,
        Shader texturedShader,
        Font font,
        Sprite tapMark,
        string debugServerIndexHtml)
    {
        var decodedToken = DebugSlack.DecryptXor(slackKey, slackEncodedToken);

        if (decodedToken != null)
        {
            slack = new DebugSlack(decodedToken, "テキトーなチャンネル名");
        }
        // ログできるだけ速く欲しいので、こいつのコンストラクトだけ先にやる
        Log         = new DebugUiLogWindow(12f, 380f, 700f, borderEnabled: true, captureUnityLog: true);
        Log.enabled = false;

        this.world = world;
        this.debugServerIndexHtml = debugServerIndexHtml;
        server = new DebugServer(serverPort, "/assets/", OnFileChanged);

        uiManager = DebugUiManager.Create(
            camera,
            textShader,
            texturedShader,
            font,
            432,
            768,
            1f,
            8192);
        uiManager.safeAreaVisualizationEnabled = true;
        var frameTimeGauge = new FrameTimeGauge(100f, 15f, null);

        uiManager.Add(frameTimeGauge, 0f, 0f, DebugUi.AlignX.Right, DebugUi.AlignY.Bottom);
        menu = new DebugUiMenu(100f, 40f, DebugUi.Direction.Down, "DebugMenu");
        uiManager.Add(menu);
        menu.AddItem("LogWindow", () =>
        {
            Log.enabled = !Log.enabled;
        });
        uiManager.Add(Log, 0, 40f, DebugUi.AlignX.Center, DebugUi.AlignY.Top);

        var dataSubMenu = new DebugUiSubMenu("Data", 100f, 40f, DebugUi.Direction.Down);

        menu.AddSubMenu(dataSubMenu, DebugUi.Direction.Right);
        dataSubMenu.AddItem("SendJsons", () =>
        {
            world.StartCoroutine(CoSendJsons());
        });
        dataSubMenu.AddItem("Reload\nGlobalParams", () =>
        {
            world.ReloadGlobalParams();
        });

        var debugSubMenu = new DebugUiSubMenu("Debug", 100f, 40f, DebugUi.Direction.Down);

        menu.AddSubMenu(debugSubMenu, DebugUi.Direction.Right);

        debugSubMenu.AddItem("HideDebug", () =>
        {
            ToggleUiEnabled();
        });

        debugSubMenu.AddItem("AutoTap", () =>
        {
            tapper.enabled = !tapper.enabled;
        });

        var resoSubMenu = new DebugUiSubMenu("Resolution", 100f, 40f, DebugUi.Direction.Down);

        menu.AddSubMenu(resoSubMenu, DebugUi.Direction.Right);
        var text = string.Format("{0}x{1}", Screen.width, Screen.height);

        resoButton = resoSubMenu.AddItem(text, () =>
        {
            var w = Screen.width * 70 / 100;
            var h = Screen.height * 70 / 100;
            if (w < (16 * 9))
            {
                w = 720;
                h = 1280;
            }
            Screen.SetResolution(w, h, false, 60);
            resoButton.text = w.ToString() + "x" + h.ToString();
        });
        resoSubMenu.AddItem("Aspect\n4:3", () =>
        {
            ScreenSettings.Save(1536, 2048, 0, 0, 0, 0);
        });
        resoSubMenu.AddItem("Aspect\n16:9", () =>
        {
            ScreenSettings.Save(1080, 1920, 0, 0, 0, 0);
        });
        resoSubMenu.AddItem("Aspect\niPhoneX", () =>
        {
            ScreenSettings.Save(1242, 2688, 0, 0, 132, 102);
        });
        resoSubMenu.AddItem("Aspect\nDefault", () =>
        {
            ScreenSettings.SaveDefault();
        });

        menu.AddItem(DebugServerUtil.GetLanIpAddress(), () =>
        {
            var url = string.Format("http://{0}:{1}/", DebugServerUtil.GetLanIpAddress(), serverPort);
            Application.OpenURL(url);
        });
//		uiManager.enabled = false; // 初期状態は無効

        server.RegisterRequestCallback("/", OnWebRequestRoot);
        server.RegisterRequestCallback("/api/upload-file", OnWebRequestUploadFile);
        server.RegisterRequestCallback("/api/delete-file", OnWebRequestDeleteFile);
        server.RegisterRequestCallback("/api/delete-all-file", OnWebRequestDeleteAllFile);
        server.RegisterRequestCallback("/api/toggle-debug", OnWebRequestToggleDebug);

        var go = new GameObject("DebugTapper");

        tapper = go.AddComponent <DefaultDebugTapper>();
        tapper.ManualStart(8, tapMark);
        tapper.enabled = false;
    }
コード例 #3
0
    void Start()
    {
        debugUi = DebugUiManager.Create(
            mainCamera,
            textShader,
            texturedShader,
            font,
            768,
            432,
            1f,
            100);
        debugUi.Add(new FrameTimeGauge(100f, 20f, null), 0f, 0f, DebugUi.AlignX.Right);

        var toggle = new DebugUiToggle("Thread");

        toggle.onChange = on =>
        {
            threadEnabled = on;
        };
        debugUi.Add(toggle, 0f, 20f, DebugUi.AlignX.Right);

        var button = new DebugUiButton("Fire");

        button.onClick = () =>
        {
            Fire();
        };
        debugUi.Add(button, 0f, -50f, DebugUi.AlignX.Right, DebugUi.AlignY.Bottom);

        button         = new DebugUiButton("Fire16");
        button.onClick = () =>
        {
            Fire(16);
        };
        debugUi.Add(button, 0f, 0f, DebugUi.AlignX.Right, DebugUi.AlignY.Bottom);

        random           = new Random32(0);
        cameraController = new CameraController(mainCamera);
        targetOrigin     = target.transform.position;
        beams            = new Beam[64];
        for (int i = 0; i < beams.Length; i++)
        {
            beams[i] = new Beam();
        }
        particles = new Particle[particleCapacity];
        for (int i = 0; i < particles.Length; i++)
        {
            particles[i].position = new Vector3(1000f, 1000f, -1000f);
            particles[i].time     = -float.MaxValue;
        }

        var threadCount = SystemInfo.processorCount;
        var jobCount    = threadCount * 3;

        threadPool        = new ThreadPool(threadCount, jobCount);
        jobs              = new Job[jobCount];
        particleRenderers = new ParticleRenderer[jobCount];
        int rendererCapacity = (particleCapacity + jobCount - 1) / jobCount;

        for (int i = 0; i < jobCount; i++)
        {
            particleRenderers[i] = Instantiate(particleRendererPrefab, gameObject.transform, false);
            particleRenderers[i].Initialize(mainCamera, rendererCapacity);
            jobs[i] = new Job(particles, i, particleRenderers[i]);
        }

        Update();         // 初回
        LateUpdate();
        cameraController.Converge();
    }