コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        DebugUIBuilder ui = DebugUIBuilder.instance;

        if (Application.platform == RuntimePlatform.Android)
        {
            // retrieve + update launch details
            Oculus.Platform.Models.LaunchDetails launchDetails = Oculus.Platform.ApplicationLifecycle.GetLaunchDetails();
            uiLaunchType.GetComponentInChildren <Text>().text      = "LaunchType: " + launchDetails.LaunchType;
            uiLaunchSource.GetComponentInChildren <Text>().text    = "LaunchSource: " + launchDetails.LaunchSource;
            uiDeepLinkMessage.GetComponentInChildren <Text>().text = "DeeplinkMessage: " + launchDetails.DeeplinkMessage;
        }

        if (OVRInput.GetDown(OVRInput.Button.Two) || OVRInput.GetDown(OVRInput.Button.Start))
        {
            if (inMenu)
            {
                DebugUIBuilder.instance.Hide();
            }
            else
            {
                DebugUIBuilder.instance.Show();
            }
            inMenu = !inMenu;
        }
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        DebugUIBuilder ui = DebugUIBuilder.instance;

        uiLaunchType = ui.AddLabel("UnityDeeplinkSample");
        ui.AddDivider();
        ui.AddButton("launch OtherApp", LaunchOtherApp);
        ui.AddButton("launch UnrealDeeplinkSample", LaunchUnrealDeeplinkSample);
        deeplinkAppId   = CustomDebugUI.instance.AddTextField(UNITY_COMPANION_APP_ID.ToString(), 0);
        deeplinkMessage = CustomDebugUI.instance.AddTextField("MSG_UNITY_SAMPLE", 0);

        ui.AddButton("LaunchSelf", LaunchSelf);

        if (Application.platform == RuntimePlatform.Android)
        {
            // init ovr platform
            if (!Oculus.Platform.Core.IsInitialized())
            {
                Oculus.Platform.Core.Initialize();
            }
        }

        uiLaunchType      = ui.AddLabel("LaunchType: ");
        uiLaunchSource    = ui.AddLabel("LaunchSource: ");
        uiDeepLinkMessage = ui.AddLabel("DeeplinkMessage: ");

        ui.ToggleLaserPointer(true);

        ui.Show();
    }
コード例 #3
0
    public void Awake()
    {
        Debug.Assert(instance == null);
        instance   = this;
        menuOffset = transform.position; // TODO: this is unpredictable/busted
        //gameObject.SetActive(false);
        rig = FindObjectOfType <OVRCameraRig>();
        for (int i = 0; i < toEnable.Count; ++i)
        {
            toEnable[i].SetActive(false);
        }

        insertPositions = new Vector2[targetContentPanels.Length];
        for (int i = 0; i < insertPositions.Length; ++i)
        {
            insertPositions[i].x = marginH;
            insertPositions[i].y = -marginV;
        }
        insertedElements = new List <RectTransform> [targetContentPanels.Length];
        for (int i = 0; i < insertedElements.Length; ++i)
        {
            insertedElements[i] = new List <RectTransform>();
        }

        if (uiHelpersToInstantiate)
        {
            GameObject.Instantiate(uiHelpersToInstantiate);
        }

        lp = FindObjectOfType <LaserPointer>();
        if (!lp)
        {
            Debug.LogError("Debug UI requires use of a LaserPointer and will not function without it. Add one to your scene, or assign the UIHelpers prefab to the DebugUIBuilder in the inspector.");
            return;
        }
        lp.laserBeamBehavior = laserBeamBehavior;

        if (!toEnable.Contains(lp.gameObject))
        {
            toEnable.Add(lp.gameObject);
        }
        GetComponent <OVRRaycaster>().pointer = lp.gameObject;
        lp.gameObject.SetActive(false);
#if UNITY_EDITOR
        string scene = SceneManager.GetActiveScene().name;
        OVRPlugin.SendEvent("debug_ui_builder",
                            ((scene == "DebugUI") ||
                             (scene == "DistanceGrab") ||
                             (scene == "OVROverlay") ||
                             (scene == "Locomotion")).ToString(),
                            "sample_framework");
#endif
    }
コード例 #4
0
    public void RemoveFromCanvas(RectTransform element, int targetCanvas = 0)
    {
        DebugUIBuilder ui       = DebugUIBuilder.instance;
        var            field    = typeof(DebugUIBuilder).GetField("insertedElements", privateFlags);
        var            relayout = typeof(DebugUIBuilder).GetMethod("Relayout", privateFlags);

        List <RectTransform>[] elements = (List <RectTransform>[])field.GetValue(ui);
        if (targetCanvas > -1 && targetCanvas < elements.Length - 1)
        {
            elements[targetCanvas].Remove(element);
            element.SetParent(null);
            relayout.Invoke(ui, new object[] { });
        }
    }
コード例 #5
0
    public RectTransform AddTextField(string label, int targetCanvas = 0)
    {
        RectTransform textRT     = GameObject.Instantiate(textPrefab).GetComponent <RectTransform>();
        InputField    inputField = textRT.GetComponentInChildren <InputField>();

        inputField.text = label;

        DebugUIBuilder ui      = DebugUIBuilder.instance;
        var            addRect = typeof(DebugUIBuilder).GetMethod("AddRect", privateFlags);

        addRect.Invoke(ui, new object[] { textRT, targetCanvas });

        return(textRT);
    }