コード例 #1
0
        public void AddAnchor(ARPlaneAnchor arPlaneAnchor)
        {
            GameObject go = UnityARUtility.CreatePlaneInScene(arPlaneAnchor);

            go.AddComponent <DontDestroyOnLoad> ();             //this is so these GOs persist across scene loads
            ARPlaneAnchorGameObject arpag = new ARPlaneAnchorGameObject();

            arpag.planeAnchor = arPlaneAnchor;
            arpag.gameObject  = go;
            planeAnchorMap.Add(arPlaneAnchor.identifier, arpag);
            DebugText.SetPlanes(planeAnchorMap.Count);
        }