static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); DebugSystem.DebugGameObjectComponent.IconLayout o = (DebugSystem.DebugGameObjectComponent.IconLayout)arg0; ToLua.Push(L, o); return(1); }
static int get_iconLayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o; DebugSystem.DebugGameObjectComponent.IconLayout ret = obj.iconLayout; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iconLayout on a nil value")); } }
static int set_iconLayout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o; DebugSystem.DebugGameObjectComponent.IconLayout arg0 = (DebugSystem.DebugGameObjectComponent.IconLayout)ToLua.CheckObject(L, 2, typeof(DebugSystem.DebugGameObjectComponent.IconLayout)); obj.iconLayout = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iconLayout on a nil value")); } }
static void Push(IntPtr L, DebugSystem.DebugGameObjectComponent.IconLayout arg) { ToLua.Push(L, arg); }