public void CleanupEngine() { VisibleItem = null; SightingItem = null; SmellableItem = null; SnifferItem = null; Visible = null; Sighting = null; Smellable = null; Sniffer = null; Map = null; Engine = null; }
private void InitSightingItem(Vector2 pos) { SightingItem = new DebugSightingItem(pos); Sighting = SightingItem.GetProperty<SightingProperty>(); Engine.InsertItem(SightingItem); }
private void InitSightingItem(Vector2 pos) { SightingItem = new DebugSightingItem(pos); Sighting = SightingItem.GetProperty <SightingProperty>(); Engine.InsertItem(SightingItem); }