public override IEnumerator CoLoad(GameState gameState) { this.gameState = gameState; canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.planeDistance = 2f; canvas.worldCamera = gameState.World.CameraController.Camera; // ステージデータ読み込み var ret = new CoroutineReturnValue <string>(); var path = string.Format("StageData/stage_{0}.json", gameState.StageIndex); yield return(DebugServerUtil.CoLoad(ret, path)); if (ret.Exception != null) { Debug.LogException(ret.Exception); yield break; } var newStageData = UnityEngine.JsonUtility.FromJson <StageData>(ret.Value); if (newStageData != null) { stageData = newStageData; } else { Debug.LogError("json deserialization error."); } }
IEnumerator CoLoad(string path) { Unload(); var ret = new CoroutineReturnValue <AssetBundle>(); yield return(DebugServerUtil.CoLoad(ret, path)); if (ret.Value == null) { if (ret.Exception != null) { Debug.LogException(ret.Exception); } else { Debug.LogError("CoLoad: Can't get value."); } loadCoroutine = null; yield break; } assetBundle = ret.Value; #if false var names = assetBundle.GetAllAssetNames(); foreach (var name in names) { Debug.Log("\tAsset: " + name); } #endif var op = assetBundle.LoadAllAssetsAsync <GameObject>(); yield return(op); if (op.allAssets == null) { Debug.LogError("No Prefab Contained."); loadCoroutine = null; yield break; } prefabs = new GameObject[op.allAssets.Length]; for (int i = 0; i < op.allAssets.Length; i++) { prefabs[i] = op.allAssets[i] as GameObject; // Debug.Log("\tprefab: " + prefabs[i].name); } prefabIndex = 0; CreateInstance(); loadCoroutine = null; }
IEnumerator CoSendTextFile(string path) { if (slack == null) { yield break; } var ret = new CoroutineReturnValue <string>(); yield return(DebugServerUtil.CoLoad(ret, path)); if (ret.Exception == null) { yield return(slack.CoPostSnippet(ret.Value, null, null, path)); } }
IEnumerator CoLoad() { audioSource.Stop(); var retJson = new CoroutineReturnValue <string>(); yield return(DebugServerUtil.CoLoad(retJson, "Jsons/rotation_speed.json")); if (retJson.Exception != null) { Debug.LogException(retJson.Exception); } var retImage = new CoroutineReturnValue <Texture2D>(); yield return(DebugServerUtil.CoLoad(retImage, "Images/image.png")); if (retImage.Exception != null) { Debug.LogException(retImage.Exception); } var retSound = new CoroutineReturnValue <AudioClip>(); yield return(DebugServerUtil.CoLoad(retSound, "Sounds/sound.wav")); if (retSound.Exception != null) { Debug.LogException(retSound.Exception); } if (retJson.Value != null) { rotationSpeed = JsonUtility.FromJson <RotationSpeedData>(retJson.Value).rotationSpeed; } if (retImage.Value != null) { image.texture = retImage.Value; } if (retSound.Value != null) { audioSource.clip = retSound.Value; } coroutine = null; }
IEnumerator CoLoad() { audioSource.Stop(); var retJson = new CoroutineReturnValue <string>(); yield return(DebugServerUtil.CoLoad(retJson, "rotation_speed.json")); var retImage = new CoroutineReturnValue <Texture2D>(); yield return(DebugServerUtil.CoLoad(retImage, "image.png")); var retSound = new CoroutineReturnValue <AudioClip>(); yield return(DebugServerUtil.CoLoad(retSound, "sound.wav")); rotationSpeed = JsonUtility.FromJson <RotationSpeedData>(retJson.Value).rotationSpeed; image.texture = retImage.Value; audioSource.clip = retSound.Value; }