public void Connect(string port, int speed) { if (_debugServer.InDebug) { return; } FireEvent(Events.Debug_Starting); _debugServer.DebuggerAttached += _debugServer_DebuggerAttached; _debugServer.DebuggerDetached += _debugServer_DebuggerDetached; _debugServer.DebuggerDisconnected += _debugServer_DebuggerDisconnected; _debugServer.UnknownData += _debugServer_UnknownData; _transport.SetPort(port); _transport.SetSpeed(speed); _debugServer.SetTransport(_transport); _debugServer.Start(); _debugServer.ResetTarget(); FireEvent(Events.Debug_Started); }
public void ResetTarget() { _server.ResetTarget(); }