コード例 #1
0
    public static string GetNextLevelToLoad()
    {
        string nextSceneName;
        var    stateList    = gameScenes[GameManager.gameState];
        var    currentIndex = stateList.FindIndex(levelName => levelName == _currentLevelName);

        if (!gameScenes.ContainsKey(GameManager.gameState))
        {
            DebugScript.LogError(typeof(SceneManagement),
                                 "Current GameMode isn't declared in Dictionary!\n Returning to Menu");
            nextSceneName = "Menu";
        }
        else if (currentIndex + 1 >= stateList.Count)
        {
            DebugScript.Log(typeof(SceneManagement),
                            "At the end of the declared scene list\n Returning to Menu");
            nextSceneName = "Menu";
        }
        else
        {
            nextSceneName = stateList[currentIndex + 1];
        }

        return(nextSceneName);
    }
コード例 #2
0
    static void OnLoadOperationComplete(AsyncOperation ao)
    {
        if (_loadOperations.Contains(ao))
        {
            _loadOperations.Remove(ao);

            hasSceneChanged = true;
        }

        DebugScript.Log(typeof(SceneManagement), "Load Complete");
    }