protected void SetupDebug() { D_pivotPoint = new DebugPoint(0.15f, Color.green); D_pivotPoint.XForm.SetParent(levelingTransform); D_pivotPoint.XForm.localPosition = Vector3.zero; D_pivotPoint.XForm.localRotation = Quaternion.identity; }
public static Mesh[] DoSlice(Panel slice_panel, GameObject slice_go) { DebugPoint.Init(slice_go); panel = slice_panel; mesh = slice_go.GetComponent <MeshFilter>().mesh; sliceObj = slice_go; return(_slice()); }