void Awake() { main = this; UIAssistant.onShowPage += TryToSaveProfile; DebugPanel.AddDelegate("Clear Data", ClearData); DebugPanel.AddDelegate("Unlock all levels", UnlockAllLevels); }
void Update() { DebugPanel.Log("Animate", "Session", animate); DebugPanel.Log("Matching", "Session", matching); DebugPanel.Log("Gravity", "Session", gravity); DebugPanel.Log("Sugar Task", "Session", creatingSugarTask); DebugPanel.Log("Last Movement ID", "Session", lastMovementId); DebugPanel.Log("Event count", "Session", eventCount); }
public void ClearTrace() { StepCounter = 0; IRQPC = 0; system.CPU.Stack.Reset(); stackText.Clear(); DebugPanel.Refresh(); lastLine.Text = ""; }
private void Awake() { if (instance == null || instance != this) { instance = this; } text = GetComponent <Text>(); }
private void DebugInfo() { DebugPanel.Log("Engine", "MoveEngineInfo", currentMovement); DebugPanel.Log("flyTriggerTimer", "FlySwitchProperties", flyTriggerTimer); DebugPanel.Log("awaitingSecondSpace", "FlySwitchProperties", awaitingSecondSpace); DebugPanel.Log("startCount", "FlySwitchProperties", startCount); DebugPanel.Log("StaminaCoundown", "FlightParameters", flightStaminaCurrentValue); DebugPanel.Log("Velocity", controller.velocity); }
private void RefreshStatus() { this.Text = "Debug: " + StepCounter.ToString(); if (kernel.CPU.DebugPause) { DebugPanel.Refresh(); UpdateStackDisplay(); } registerDisplay1.UpdateRegisters(); }
void Update() { if (local_profile != null) { foreach (KeyValuePair <string, int> pair in local_profile.inventory) { DebugPanel.Log(pair.Key, "Items", pair.Value); } } }
protected virtual void Awake() { showNameAndState = GetComponent <ShowNameAndState>(); DebugPanel dpo = FindObjectOfType <DebugPanel>(); if (dpo) { debugPanel = dpo; } }
// Use this for initialization void Start() { grabbable = GetComponent <OVRGrabbable>(); debugPanel = GetComponentInChildren <DebugPanel>(); anim = debugPanel.GetComponent <Animation>(); debugPanel.gameObject.SetActive(false); isShowDebug = false; }
private void DebugPanel_Leave(object sender, EventArgs e) { position.X = -1; position.Y = -1; PlusButton.Visible = false; MinusButton.Visible = false; InspectButton.Visible = false; StepOverButton.Visible = false; DebugPanel.Refresh(); }
private void CalculateSourceRotation() { zAngle = source.rotation.eulerAngles.z; zAngle = (zAngle > 180) ? zAngle - 360 : zAngle; yRot = zAngle * ratio; DebugPanel.Log("zAngle", "yrot", zAngle); DebugPanel.Log("yrot", "yrot", yRot); transform.rotation = Quaternion.Euler(0, 0, yRot); }
/// <summary> /// Checks if there is a different instance and destroys it when necesssary. /// </summary> private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
private void Update() { for (int i = 0; i < TargetGroup.m_Targets.Length; i++) { DebugPanel.Log("Target " + i + " weight", "Camera", TargetGroup.m_Targets[i].weight); } DebugPanel.Log("Members in AllPlayers", "RuntimeSets", AllPlayers.Items.Count); DebugPanel.Log("Members in DeadPlayers", "RuntimeSets", DeadPlayers.Items.Count); DebugPanel.Log("Members in ActivvePlayers", "RuntimeSets", ActivePlayers.Items.Count); }
void Update() { DebugPanel.Log("Is Player's Turn? ", isPlayerTurn); DebugPanel.Log("Player Points: ", playerPoints); if (mode != "hero") { playerPointsText.text = "" + playerPoints; UpdateNeededPointsText(); } }
void Update() { DebugPanel.Log("Dimiss Delay: ", passiveDismissDelay); passiveDismissDelay += Time.deltaTime; if (Input.GetMouseButtonDown(0) && passiveDismissDelay >= 1.5f) { currentStep++; DisplayNextInstruction(currentStep); } }
private void Window_Loaded(object sender, RoutedEventArgs e) { dp = new DebugPanel(this, log, 500); StackTrace st = new StackTrace(); log = LogWriter.Instance; log.WriteToLog(LogMsgType.Notification, st.GetFrame(1).GetMethod().Name, "This is a test: {0}", "Test1"); dp.KeyUp += Window_KeyUp; CreateNewTabWindow(); //ShowAboutModal(); }
private void UpdateDebugLines(int newDebugLine, bool state) { BPCombo.BeginUpdate(); BPCombo.Items.Clear(); foreach (KeyValuePair <int, string> bp in knl_breakpoints) { BPCombo.Items.Add(bp.Value); } BPCombo.EndUpdate(); DebugPanel.Refresh(); }
private void SetGift(DateTime now, long seconds) { DebugPanel.Log("Setting Gift", now); DebugPanel.Log("Gift Due Date: ", seconds); PlayerPrefs.SetString(giftDate, now.ToString()); int temp = UnityEngine.Random.Range(0, 8); DebugPanel.Log("GiftType: ", temp); PlayerPrefs.SetInt(giftType, temp); PlayerPrefs.SetString(giftDueDate, seconds.ToString()); }
private void DebugPanel_Leave(object sender, EventArgs e) { position.X = -1; position.Y = -1; AddBPOverlayButton.Visible = false; DeleteBPOverlayButton.Visible = false; InspectOverlayButton.Visible = false; StepOverOverlayButton.Visible = false; LabelOverlayButton.Visible = false; DebugPanel.Refresh(); }
private void Awake() { if (Instance == null) { Instance = this; Init(); DontDestroyOnLoad(gameObject); return; } Destroy(gameObject); }
void Update() { if (currentActivity != LoggingActivity.NONE && canSnapPlayer) { HandleSnapLogic(); ProcessInput(); } DebugPanel.Log("Action Counter: ", "LA Player Behavior", actionCounter); DebugPanel.Log("Can Perform Action", "LA Player Behavior", canPerformAction); DebugPanel.Log("Mouse Down", "LA Player Behavior", Input.GetMouseButton(0)); }
// Use this for initialization void Start() { timeMaster = TimeMaster.Instance; debugPanel = DebugPanel.Instance; PatternLoader patternLoader = new PatternLoader(); pattern = patternLoader.loadPattern(GameManager.Instance.currentMidi); Debug.LogFormat("Total scorable {0}", pattern.totalScorable()); comboCalculator.setMaxScore(pattern.totalScorable()); }
IEnumerator BaseSession() { DebugPanel.Log("Status (Base)", "Session", "Began."); while (!limitationRoutineIsOver && !targetRoutineIsOver) { yield return(0); } DebugPanel.Log("Status (Base)", "Session", "Waiting is over."); // Checking the condition of losing if (!reachedTheTarget) { DebugPanel.Log("Status (Base)", "Session", "Session failed. Clearing."); yield return(StartCoroutine(GameCamera.main.HideFieldRoutine())); FieldAssistant.main.RemoveField(); ShowLosePopup(); DebugPanel.Log("Status (Base)", "Session", "Session failed. End."); yield break; } iteraction = false; DebugPanel.Log("Status (Base)", "Session", "Session completed. Target is reached."); yield return(new WaitForSeconds(0.2f)); UIAssistant.main.ShowPage("TargetIsReached"); AudioAssistant.Shot("TargetIsReached"); yield return(StartCoroutine(Utils.WaitFor(() => CPanel.uiAnimation == 0, 0.4f))); UIAssistant.main.ShowPage("Field"); DebugPanel.Log("Status (Base)", "Session", "Session completed. Bonus matching."); // Conversion of the remaining moves into bombs and activating them yield return(StartCoroutine(BurnLastMovesToPowerups())); yield return(StartCoroutine(Utils.WaitFor(CanIWait, 1f))); DebugPanel.Log("Status (Base)", "Session", "Session completed. Clearing."); // Ending the session, showing win popup yield return(StartCoroutine(GameCamera.main.HideFieldRoutine())); FieldAssistant.main.RemoveField(); StartCoroutine(YouWin()); DebugPanel.Log("Status (Base)", "Session", "Session completed. End."); }
void Update() { // Need to implement an actual load screen with wait time so this can happen // automatically before transitioning to the next scene instead if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("Triggered Save"); SaveSceneData(); } DebugPanel.Log("Has Finished Saving", "Scene Save/Load", hasFinishedSaving); DebugPanel.Log("Has Finished Loading", "Scene Save/Load", hasFinishedLoading); }
private IEnumerator NewPlayerWeight(int iNewPlayer) { DebugPanel.Log("New Level Player Index", "Interactions", iNewPlayer); float elapsedTime = 0f; while (elapsedTime < 1f) { elapsedTime = Mathf.Min(elapsedTime + Time.deltaTime, 1f); TargetGroup.m_Targets[iNewPlayer].weight = elapsedTime; yield return(null); } }
void Update() { DebugPanel.Log(name + " Sides Left Open: ", SidesLeftOpen()); //DebugPanel.Log(name + " Is Claimed: ", claimed); //DebugPanel.Log(name + " Owner: ", owner); //DebugPanel.Log(name + " Is Complete: ", IsComplete()); if (IsComplete() && owner != "" && !claimed) { AwardPoint(); } }
void Start() { this.tui = this.GetComponentInChildren <TimerUI>(); this.ad = this.GetComponentInChildren <ActionDisplay>(); this.lb = this.GetComponentInChildren <LockButton>(); this.dbp = this.GetComponentInChildren <DebugPanel>(); this.gsd = this.GetComponentInChildren <GameStateDisplay>(); this.asg = this.GetComponentInChildren <ActionSelectGroup>(); this.god = this.GetComponentInChildren <GameOverDisplay>(); this.GameOverDisplayHide(); // Hide this till needed. Todo Warning, may depend on script execution order this.lasb = new List <ActionSelectButton>(); this.hsd = this.GetComponentInChildren <HitSunkDisplay>(); }
static void TryToFindPanel() { DebugPanel panel; panel = FindObjectOfType <DebugPanel> (); if (!panel) { GameObject go = new GameObject(); go.name = "DebugPanel"; panel = go.AddComponent <DebugPanel>(); } mMain = panel; }
private void DebugValues() { DebugPanel.Log("Back Button", backButton); DebugPanel.Log("Back Button Down", backButtonDown); DebugPanel.Log("Back Button Up", backButtonUp); DebugPanel.Log("A Button", aButton); DebugPanel.Log("A Button Down", aButtonDown); DebugPanel.Log("A Button Up", aButtonUp); DebugPanel.Log("B Button", bButton); DebugPanel.Log("B Button Down", bButtonDown); DebugPanel.Log("B Button Up", bButtonUp); DebugPanel.Log("X Button", xButton); DebugPanel.Log("X Button Down", xButtonDown); DebugPanel.Log("X Button Up", xButtonUp); DebugPanel.Log("Y Button", yButton); DebugPanel.Log("Y Button Down", yButtonDown); DebugPanel.Log("Y Button Up", yButtonUp); DebugPanel.Log("L3 Button", l3Button); DebugPanel.Log("L3 Button Down", l3ButtonDown); DebugPanel.Log("L3 Button Up", l3ButtonUp); DebugPanel.Log("R3 Button", r3Button); DebugPanel.Log("R3 Button Down", r3ButtonDown); DebugPanel.Log("R3 Button Up", r3ButtonUp); DebugPanel.Log("Left Trigger Value", leftTriggerValue); DebugPanel.Log("Left Trigger", leftTrigger); DebugPanel.Log("Left Trigger Down", leftTriggerDown); DebugPanel.Log("Left Trigger Up", leftTriggerUp); DebugPanel.Log("Right Trigger Value", rightTriggerValue); DebugPanel.Log("Right Trigger", rightTrigger); DebugPanel.Log("Right Trigger Down", rightTriggerDown); DebugPanel.Log("Right Trigger Up", rightTriggerUp); DebugPanel.Log("Left Grip Value", leftGripValue); DebugPanel.Log("Left Grip", leftGrip); DebugPanel.Log("Left Grip Down", leftGripDown); DebugPanel.Log("Left Grip Up", leftGripUp); DebugPanel.Log("Right Grip Value", rightGripValue); DebugPanel.Log("Right Grip ", rightGrip); DebugPanel.Log("Right Grip Down", rightGripDown); DebugPanel.Log("Right Grip Up", rightGripUp); }
void Update() { DebugPanel.Log("To Equip Index: ", "Tool Manager", toolToEquipIndex); if (doSwitch) { EnableTool(); } else if (doUnequipOnly) { HideAllTools(); } HandleToolAnimatorChecks(); }
/* CONSTRUCTOR & DESTRUCTOR METHODS */ /// <summary> /// Creates a new window that supports 3D rendering using the SharpDX Direct3D11 API. /// </summary> /// <param name="width">The desired width of the window in pixels.</param> /// <param name="height">The desired height of the window in pixels.</param> /// <param name="title">The desired title to be displayed on the top border of the window.</param> public Window3D(int width = 500, int height = 500, string title = "") { // Initialize basic settings & data Antialiasing = 1; BackgroundColor = Color.LightGray; Camera = new Camera(0, 1, -2); FrameTime = 0; LastTime = Clock.Read(); UseVerticalSync = true; // Initialize the Form & wrap its contents Window = Tag(new Form() { ClientSize = new System.Drawing.Size(width, height), MaximumSize = Screen.PrimaryScreen.WorkingArea.Size, Text = title, }); Window.Show(); RegisterEventHandlers(); // Initialize 3D rendering resources CreateDeviceResources(); CreateConstantBuffers(); CreateDepthStencilResources(); CreateShaderAndTextureLibs(); CreateRasterizerResources(); SetRasterizerResources(); // Initialize 2D rendering resources Factory2D = Tag(new Factory2D()); FactoryDW = Tag(new FactoryDW()); RenderTarget = Tag(new RenderTarget ( Factory2D, Tag(BackBuffer.QueryInterface<Surface>()), new RenderTargetProperties(new PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied)) )); RenderTarget.TextAntialiasMode = TextAntialiasMode.Grayscale; RenderTargetView = Tag(new RenderTargetView(Device3D, BackBuffer)); Context3D.OutputMerger.SetTargets(DepthStencilView, RenderTargetView); // Initialize the remaining window properties DebugPanel = new DebugPanel(this) { BackgroundColor = new Color4(0.5f), BorderColor = new Color4(0.5f, 0.5f, 0.5f, 1f), CornerRadius = 10f, Height = 100, Width = 300, X = 5, Y = 5, }; Projection = Matrix.PerspectiveFovLH ( Constants.HalfPi, (float)WorkingArea.Width / (float)WorkingArea.Height, 0.01f, 100f ); }
// Use this for initialization void Start() { _DebugPanel = this; }
static void TryToFindPanel() { DebugPanel panel; panel = FindObjectOfType<DebugPanel> (); if (!panel) { GameObject go = new GameObject(); go.name = "DebugPanel"; panel = go.AddComponent<DebugPanel>(); } mMain = panel; }
void Awake() { _instance = this; }