protected override void OnPrefabInit() { base.OnPrefabInit(); Instance = this; SetupLocText(); inputFields.Add(massPressureInput); inputFields.Add(temperatureInput); inputFields.Add(diseaseCountInput); inputFields.Add(filterInput); base.gameObject.SetActive(false); activateOnSpawn = true; ConsumeMouseScroll = true; }
public static void DestroyInstance() { Instance = null; }