public void AddingToExistingList() { var fixture = new Fixture(); var sut = new DebugMessageBuffer(); fixture.AddManyTo(sut.Messages, 10); sut.WriteMessages(); }
public void WriteMessages_ShouldOutputTenMessages() { //arrange DebugMessageBuffer sut = new DebugMessageBuffer(); _fixture.AddManyTo(sut.Messages, 10); //act sut.WriteMessages(); }
public void AddingToExistingListWithCreatorFunction() { var fixture = new Fixture(); var sut = new DebugMessageBuffer(); var rnd = new Random(); //fixture.AddManyTo(sut.Messages, () => "hi"); fixture.AddManyTo(sut.Messages, () => rnd.Next(11).ToString()); sut.WriteMessages(); }
public void WriteMessages_ShouldOutputThreeRandomMessages() { //arrange DebugMessageBuffer sut = new DebugMessageBuffer(); Random random = new Random(); _fixture.AddManyTo(sut.Messages, () => random.Next(11).ToString()); //act sut.WriteMessages(); }
public void AddingToExistingList() { // arrange Fixture fixture = new Fixture(); var sut = new DebugMessageBuffer(); //default number for repeat count is 3 fixture.AddManyTo(sut.Messages, 10); sut.WriteMessages(); Assert.Equal(10, sut.MessagesWritten); }
public void AddingToExistingList() { // arrange var fixture = new Fixture(); var sut = new DebugMessageBuffer(); fixture.AddManyTo(sut.Messages, 10); // act sut.WriteMessages(); // assert Assert.Equal(10, sut.MessagesWritten); }
public void AddingToExisitingListWithCreatorFunction() { //arrage var fixture = new Fixture(); var sut = new DebugMessageBuffer(); fixture.AddManyTo(sut.Messages, () => "Hi"); //act sut.WriteMessages(); //assert Assert.Pass(); }