public static Vector3 GetAccSensor() { if (Application.isEditor) { var gyro = DebugGyroInterface.GetPositionNormalize(); return(gyro); } else { return(new Vector3( Input.acceleration.x, Input.acceleration.y, 0 )); } }
void Awake() { if (!Application.isEditor) { panelTransform.gameObject.SetActive(false); } if (myInterface) { Destroy(gameObject); } else { myInterface = this; //DontDestroyOnLoad(gameObject); } }