protected override void OnDebugRender(DebugGeometry debugGeometry, ref Mat4 bodyTransform, bool simpleGeometry) { Bounds localBounds = new Bounds(-halfDimensions, halfDimensions); Mat4 t = bodyTransform; if (!IsIdentityTransform) { t *= GetTransform(); } Box box = new Box(localBounds) * t; debugGeometry.AddBox(box); }
protected void AddSphere(Sphere sphere, double lineThickness, double drawShadowsFactor) { double radius2 = sphere.Radius; if (drawShadowsFactor != 0) { radius2 += lineThickness * drawShadowsFactor; } DebugGeometry.AddSphere(sphere.Origin, radius2, 32, true); //Vec3[] positions; //int[] indices; //SimpleMeshGenerator.GenerateSphere( radius2, 10, 10, false, out positions, out indices ); //Mat4 transform = Mat4.FromTranslate( sphere.Origin ); //DebugGeometry.AddVertexIndexBuffer( positions, indices, transform, false, true ); }
protected void AddPolygonalChain(Vector3[] points, double radius, double drawShadowsFactor) { if (points.Length < 2) { return; } double radius2 = radius; if (drawShadowsFactor != 0) { radius2 *= 2.5 * drawShadowsFactor; //2.7f; } Vector3 center = Vector3.Zero; foreach (Vector3 point in points) { center += point; } center /= points.Length; Vector3[] localPoints = new Vector3[points.Length]; for (int n = 0; n < points.Length; n++) { localPoints[n] = points[n] - center; } Vector3[] positions; int[] indices; SimpleMeshGenerator.GeneratePolygonalChain(localPoints, radius2, out positions, out indices); Matrix4 transform = Matrix4.FromTranslate(center); DebugGeometry.AddTriangles(positions, indices, transform, false, true); //for( int n = 0; n < points.Length - 1; n++ ) //{ // Vec3 p1 = points[ n ]; // Vec3 p2 = points[ n + 1 ]; // AddLine( p1, p2, thickness, drawShadows ); //} }
protected void AddCone(Vector3 from, Vector3 to, double radius, double lineThickness, double drawShadowsFactor) { Vector3 from2 = from; Vector3 to2 = to; double radius2 = radius; if (drawShadowsFactor != 0) { Vector3 direction2 = (to2 - from2).GetNormalize(); from2 -= direction2 * lineThickness * 0.4 * drawShadowsFactor; to2 += direction2 * lineThickness * 3 * drawShadowsFactor; radius2 += lineThickness * 1.5f * drawShadowsFactor; } double length = (to2 - from2).Length(); Matrix4 t = new Matrix4(Quaternion.FromDirectionZAxisUp(to2 - from2).ToMatrix3(), from2); DebugGeometry.AddCone(t, 0, SimpleMeshGenerator.ConeOrigin.Bottom, radius2, length, 32, 32, true); //double length = ( to2 - from2 ).Length(); //Vec3 direction = to2 - from2; //if( direction == Vec3.Zero ) // direction = Vec3.XAxis; //direction.Normalize(); ////var rotation = Mat3.LookAt( to2 - from2, Vec3.ZAxis ); ////double length = direction.Normalize(); //Vec3[] positions; //int[] indices; //SimpleMeshGenerator.GenerateCone( 0, SimpleMeshGenerator.ConeOrigin.Bottom, radius2, length, 32, true, true, out positions, out indices ); ////Mat4 transform = new Mat4( rotation, from2 ); //Quat rotation = Quat.FromDirectionZAxisUp( direction ); //Mat4 transform = new Mat4( rotation.ToMat3(), from2 ); //DebugGeometry.AddVertexIndexBuffer( positions, indices, transform, false, true ); }
public override void OnRender() { base.OnRender(); if (!Owner.IsAllowRotate()) { return; } ColorValue yellow = new ColorValue(1, 1, 0); ColorValue red = new ColorValue(1, 0, 0); ColorValue green = new ColorValue(0, 1, 0); ColorValue blue = new ColorValue(0, 0, 1); ColorValue gray = new ColorValue(.66f, .66f, .66f); ColorValue darkGray = new ColorValue(.33f, .33f, .33f); ColorValue shadowColor = new ColorValue(0, 0, 0, ProjectSettings.Get.TransformToolShadowIntensity); Axis axis = Axis.None; if (!Viewport.MouseRelativeMode) { if (!modify_Activated) { Vector2 dummy1; Radian dummy2; axis = GetAxisByMousePosition(out dummy1, out dummy2); } else { axis = selectedAxis; } } Vector3 position; if (!modify_Activated) { position = Owner.GetPosition(); } else { position = modifyPosition; } double lineThickness = GetLineWorldThickness(position); double radius = GetSize(); if (radius == 0) { return; } //DebugGeometry.SetSpecialDepthSettings( false, true ); const double step = MathEx.PI / 64; double innerRadius = radius * .75f; double cameraDistance = GetCameraDistance(position); Vector3 cameraRight = Vector3.Cross(CameraSettings.Direction, CameraSettings.Up); Vector3 oldPos = Vector3.Zero; Quaternion startRotation = GetStartObjectsRotation(); for (int nDrawStep = 0; nDrawStep < 5; nDrawStep++) { bool drawShadows = nDrawStep <= 3; if (drawShadows && ProjectSettings.Get.TransformToolShadowIntensity == 0) { continue; } var drawShadowsFactor = 0.0; if (drawShadows) { drawShadowsFactor = ((double)nDrawStep + 1.0) / 4.0; } if (drawShadows) { DebugGeometry.SetColor(shadowColor * new ColorValue(1, 1, 1, 0.25), false); //, true ); } //Fill inner circle if (axis == Axis.InnerCircle && !drawShadows) { if (!drawShadows) { DebugGeometry.SetColor(new ColorValue(1, 1, 0, .4f), false); //, true ); } //DebugGeometry.Color = new ColorValue( .2f, .2f, .2f, .33f ); List <Vector3> vertices = new List <Vector3>(); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position; pos += cameraRight * Math.Cos(angle) * innerRadius; pos += CameraSettings.Up * Math.Sin(angle) * innerRadius; if (angle != 0) { int verticesCount = vertices.Count; vertices.Add(position); vertices.Add(oldPos); vertices.Add(pos); } oldPos = pos; } DebugGeometry.AddTriangles(vertices, Matrix4.Identity, false, false); } //!!!!тут? //render axes of objects if (!drawShadows && Owner.Objects.Count <= 30) { foreach (TransformToolObject gizmoObject in Owner.Objects) { var size = radius / 3; double alpha = 1; // 0.333; double thickness = GetLineWorldThickness(gizmoObject.Position); Matrix4 transform = new Matrix4(gizmoObject.Rotation.ToMatrix3() * Matrix3.FromScale(new Vector3(size, size, size)), gizmoObject.Position); var headHeight = size / 4; DebugGeometry.SetColor(new ColorValue(1, 0, 0, alpha), false); //, true ); DebugGeometry.AddArrow(transform * Vector3.Zero, transform * Vector3.XAxis, headHeight, 0, true, thickness); DebugGeometry.SetColor(new ColorValue(0, 1, 0, alpha), false); //, true ); DebugGeometry.AddArrow(transform * Vector3.Zero, transform * Vector3.YAxis, headHeight, 0, true, thickness); DebugGeometry.SetColor(new ColorValue(0, 0, 1, alpha), false); //, true ); DebugGeometry.AddArrow(transform * Vector3.Zero, transform * Vector3.ZAxis, headHeight, 0, true, thickness); } } //Inner circle { List <Vector3> points = new List <Vector3>(64); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position; pos += cameraRight * Math.Cos(angle) * innerRadius; pos += CameraSettings.Up * Math.Sin(angle) * innerRadius; points.Add(pos); } if (!drawShadows) { DebugGeometry.SetColor(darkGray, false); //, true ); } AddPolygonalChain(points.ToArray(), lineThickness, drawShadowsFactor); } //if( !drawShadows ) // DebugGeometry.Color = darkGray; //for( double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step ) //{ // Vec3 pos = position; // pos += cameraRight * Math.Cos( angle ) * innerRadius; // pos += camera.Up * Math.Sin( angle ) * innerRadius; // if( angle != 0 ) // AddLine( oldPos, pos, lineThickness, drawShadows ); // oldPos = pos; //} //Radius if (!Owner.SceneMode2D) { List <Vector3> points = new List <Vector3>(64); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position; pos += cameraRight * Math.Cos(angle) * radius; pos += CameraSettings.Up * Math.Sin(angle) * radius; points.Add(pos); } if (!drawShadows) { DebugGeometry.SetColor((axis == Axis.Radius) ? yellow : gray, false); //, true ); } AddPolygonalChain(points.ToArray(), lineThickness, drawShadowsFactor); } //if( !drawShadows ) // DebugGeometry.Color = ( axis == Axis.Radius ) ? yellow : gray; //for( double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step ) //{ // Vec3 pos = position; // pos += cameraRight * Math.Cos( angle ) * radius; // pos += camera.Up * Math.Sin( angle ) * radius; // if( angle != 0 ) // AddLine( oldPos, pos, lineThickness, drawShadows ); // oldPos = pos; //} //X { List <Vector3> points = new List <Vector3>(64); List <bool> skipLines = new List <bool>(64); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position + startRotation * (new Vector3(0, Math.Sin(angle), Math.Cos(angle)) * innerRadius); points.Add(pos); bool skip = GetCameraDistance(pos) > cameraDistance; skipLines.Add(skip); //if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // points.Add( pos ); } if (!drawShadows) { DebugGeometry.SetColor((axis == Axis.X) ? yellow : red, false); //, true ); } List <Vector3> newPoints = new List <Vector3>(64); for (int n = 0; n < points.Count; n++) { if (!skipLines[n]) { newPoints.Add(points[n]); } else { if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } } if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } //for( double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step ) //{ // Vec3 pos = position + startRotation * ( new Vec3( 0, Math.Sin( angle ), // Math.Cos( angle ) ) * innerRadius ); // if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // AddLine( oldPos, pos, lineThickness, drawShadows ); // oldPos = pos; //} //Y { List <Vector3> points = new List <Vector3>(64); List <bool> skipLines = new List <bool>(64); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position + startRotation * (new Vector3(Math.Sin(angle), 0, Math.Cos(angle)) * innerRadius); points.Add(pos); bool skip = GetCameraDistance(pos) > cameraDistance; skipLines.Add(skip); //if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // points.Add( pos ); } if (!drawShadows) { DebugGeometry.SetColor((axis == Axis.Y) ? yellow : green, false); //, true ); } List <Vector3> newPoints = new List <Vector3>(64); for (int n = 0; n < points.Count; n++) { if (!skipLines[n]) { newPoints.Add(points[n]); } else { if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } } if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } //if( !drawShadows ) // DebugGeometry.Color = ( axis == Axis.Y ) ? yellow : green; //for( double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step ) //{ // Vec3 pos = position + startRotation * ( new Vec3( Math.Sin( angle ), 0, // Math.Cos( angle ) ) * innerRadius ); // if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // AddLine( oldPos, pos, lineThickness, drawShadows ); // oldPos = pos; //} //Z { List <Vector3> points = new List <Vector3>(64); List <bool> skipLines = new List <bool>(64); for (double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step) { Vector3 pos = position + startRotation * (new Vector3(Math.Sin(angle), Math.Cos(angle), 0) * innerRadius); points.Add(pos); bool skip = GetCameraDistance(pos) > cameraDistance; if (Owner.SceneMode2D) { skip = false; } skipLines.Add(skip); //if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // points.Add( pos ); } if (!drawShadows) { DebugGeometry.SetColor((axis == Axis.Z) ? yellow : blue, false); //, true ); } List <Vector3> newPoints = new List <Vector3>(64); for (int n = 0; n < points.Count; n++) { if (!skipLines[n]) { newPoints.Add(points[n]); } else { if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } } if (newPoints.Count != 0) { AddPolygonalChain(newPoints.ToArray(), lineThickness, drawShadowsFactor); newPoints.Clear(); } } //if( !drawShadows ) // DebugGeometry.Color = ( axis == Axis.Z ) ? yellow : blue; //for( double angle = 0; angle <= MathEx.PI * 2 + step * .5f; angle += step ) //{ // Vec3 pos = position + startRotation * ( new Vec3( Math.Sin( angle ), // Math.Cos( angle ), 0 ) * innerRadius ); // if( angle != 0 && GetCameraDistance( pos ) <= cameraDistance ) // AddLine( oldPos, pos, lineThickness, drawShadows ); // oldPos = pos; //} //Arrows if (axis != Axis.None && axis != Axis.InnerCircle) { Plane plane = new Plane(); switch (axis) { case Axis.X: plane = Plane.FromPointAndNormal(position, GetStartObjectsRotation() * Vector3.XAxis); break; case Axis.Y: plane = Plane.FromPointAndNormal(position, GetStartObjectsRotation() * Vector3.YAxis); break; case Axis.Z: plane = Plane.FromPointAndNormal(position, GetStartObjectsRotation() * Vector3.ZAxis); break; case Axis.Radius: plane = Plane.FromPointAndNormal(position, CameraSettings.Direction); break; } Vector2 mouse; if (modify_Activated || initialObjectsTransform != null) { mouse = mouseStartPosition; } else { mouse = Viewport.MousePosition; } Ray ray = CameraSettings.GetRayByScreenCoordinates(mouse); Vector3 planeIntersection; if (plane.Intersects(ray, out planeIntersection)) { Vector3 direction = (planeIntersection - position).GetNormalize(); Vector3 arrowCenter; if (axis == Axis.Radius) { arrowCenter = position + direction * radius; } else { arrowCenter = position + direction * innerRadius; } double arrowLength = radius * .3f; Vector3 tangent = Vector3.Cross(direction, plane.Normal); Vector3 arrowPosition1 = arrowCenter + tangent * arrowLength; Vector3 arrowPosition2 = arrowCenter - tangent * arrowLength; if (!drawShadows) { DebugGeometry.SetColor(yellow, false); //, true ); } { Vector3 direction1 = (arrowPosition1 - arrowCenter).GetNormalize(); AddCone( arrowCenter + direction1 * arrowLength / 2, arrowPosition1, arrowLength / 8, lineThickness, drawShadowsFactor); } { Vector3 direction2 = (arrowPosition2 - arrowCenter).GetNormalize(); AddCone( arrowCenter + direction2 * arrowLength / 2, arrowPosition2, arrowLength / 8, lineThickness, drawShadowsFactor); } } } } //DebugGeometry.RestoreDefaultDepthSettings(); }
protected double GetLineWorldThickness(Vector3 position) { return(DebugGeometry.GetThicknessByPixelSize(position, ProjectSettings.Get.TransformToolLineThicknessScaled)); }
public override void OnRender() { base.OnRender(); if (!Owner.IsAllowScale()) { return; } ColorValue yellow = new ColorValue(1, 1, 0); ColorValue red = new ColorValue(1, 0, 0); ColorValue green = new ColorValue(0, 1, 0); ColorValue blue = new ColorValue(0, 0, 1); ColorValue shadowColor = new ColorValue(0, 0, 0, ProjectSettings.Get.TransformToolShadowIntensity); Axes axes = new Axes(false, false, false); if (!Viewport.MouseRelativeMode) { if (!modify_Activated) { axes = GetAxesByMousePosition(); } else { axes = selectedAxes; } } Vector3 position = Owner.GetPosition(); double lineThickness = GetLineWorldThickness(position); double size = GetSize(); if (size == 0) { return; } //!!!!review. גוחהו ג עמל פאיכו //DebugGeometry.SetSpecialDepthSettings( false, true ); Vector3 xOffset, yOffset, zOffset; GetAxisOffsets(out xOffset, out yOffset, out zOffset); //Arrows for (int nDrawStep = 0; nDrawStep < 5; nDrawStep++) { bool drawShadows = nDrawStep <= 3; if (drawShadows && ProjectSettings.Get.TransformToolShadowIntensity == 0) { continue; } var drawShadowsFactor = 0.0; if (drawShadows) { drawShadowsFactor = ((double)nDrawStep + 1.0) / 4.0; } if (drawShadows) { DebugGeometry.SetColor(shadowColor * new ColorValue(1, 1, 1, 0.25), false); //, true ); } //X if (!drawShadows) { DebugGeometry.SetColor((axes.x && axes.TrueCount != 3) ? yellow : red, false); //, true ); } AddLine(position, position + xOffset, lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + xOffset, size / 80), lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + xOffset, size / 40), lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.x && axes.y ? yellow : red, false); //, true ); } AddLine(position + xOffset * .7f, position + (xOffset * .7f + yOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + xOffset * .5f, position + (xOffset * .5f + yOffset * .5f) / 2, lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.x && axes.z ? yellow : red, false); //, true ); } AddLine(position + xOffset * .7f, position + (xOffset * .7f + zOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + xOffset * .5f, position + (xOffset * .5f + zOffset * .5f) / 2, lineThickness, drawShadowsFactor); //Y if (!drawShadows) { DebugGeometry.SetColor((axes.y && axes.TrueCount != 3) ? yellow : green, false); //, true ); } AddLine(position, position + yOffset, lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + yOffset, size / 80), lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + yOffset, size / 40), lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.y && axes.x ? yellow : green, false); //, true ); } AddLine(position + yOffset * .7f, position + (yOffset * .7f + xOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + yOffset * .5f, position + (yOffset * .5f + xOffset * .5f) / 2, lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.y && axes.z ? yellow : green, false); //, true ); } AddLine(position + yOffset * .7f, position + (yOffset * .7f + zOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + yOffset * .5f, position + (yOffset * .5f + zOffset * .5f) / 2, lineThickness, drawShadowsFactor); //Z if (!drawShadows) { DebugGeometry.SetColor((axes.z && axes.TrueCount != 3) ? yellow : blue, false); //, true ); } AddLine(position, position + zOffset, lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + zOffset, size / 80), lineThickness, drawShadowsFactor); AddSphere(new Sphere(position + zOffset, size / 40), lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.z && axes.x ? yellow : blue, false); //, true ); } AddLine(position + zOffset * .7f, position + (zOffset * .7f + xOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + zOffset * .5f, position + (zOffset * .5f + xOffset * .5f) / 2, lineThickness, drawShadowsFactor); if (!drawShadows) { DebugGeometry.SetColor(axes.z && axes.y ? yellow : blue, false); //, true ); } AddLine(position + zOffset * .7f, position + (zOffset * .7f + yOffset * .7f) / 2, lineThickness, drawShadowsFactor); AddLine(position + zOffset * .5f, position + (zOffset * .5f + yOffset * .5f) / 2, lineThickness, drawShadowsFactor); } //Selected area if (axes.TrueCount >= 2) { DebugGeometry.SetColor(new ColorValue(1, 1, 0, .4f), false); //, true ); List <Vector3> vertices = new List <Vector3>(); List <int> indices = new List <int>(); if (axes.TrueCount == 3) { vertices.Add(position + xOffset * .5f); vertices.Add(position + yOffset * .5f); vertices.Add(position + zOffset * .5f); indices.Add(0); indices.Add(1); indices.Add(2); } else { Vector3 offset1; Vector3 offset2; if (axes.x) { offset1 = xOffset; offset2 = axes.y ? yOffset : zOffset; } else { offset1 = yOffset; offset2 = zOffset; } vertices.Add(position + offset1 * .5f); vertices.Add(position + offset1 * .7f); vertices.Add(position + offset2 * .7f); vertices.Add(position + offset2 * .5f); indices.Add(0); indices.Add(1); indices.Add(2); indices.Add(2); indices.Add(3); indices.Add(0); } DebugGeometry.AddTriangles(vertices, indices, Matrix4.Identity, false, false); } //DebugGeometry.RestoreDefaultDepthSettings(); }
protected override void OnDebugRender( DebugGeometry debugGeometry, ref Mat4 bodyTransform, bool simpleGeometry ) { Bounds localBounds = new Bounds( -halfDimensions, halfDimensions ); Mat4 t = bodyTransform; if( !IsIdentityTransform ) t *= GetTransform(); Box box = new Box( localBounds ) * t; debugGeometry.AddBox( box ); }