public static void DebugPath(List <Vector3> path) { for (int i = 1; i < path.Count; i++) { Vector3 prev = path[i - 1]; Vector3 pos = path [i]; DebugFn.arrow(prev, pos); } }
public static void arrows(List <Vector3> vectors) { for (int i = 1; i < vectors.Count; i++) { Vector3 prev = vectors[i - 1]; Vector3 curr = vectors[i]; DebugFn.arrow(prev, curr); } }
public void setStartAndEndInfo(Tuple3 <Pos, WayReference, Vector3> startInfo, Tuple3 <Pos, WayReference, Vector3> endInfo, Setup.PersonSetup personality, Pos targetPos) { setWaypointsInfo(personality); path = Game.calculateCurrentPaths(startInfo.First, endInfo.First, null, wayPoints, false, true); walkPath = Misc.posToVector3(path); this.targetPos = targetPos; InformationHuman informationHuman = GetComponent <InformationHuman> (); PubSub.publish("TargetPOI(" + targetPos.Id + "):Add", informationHuman); if (path.Count == 1) { Destroy(gameObject); return; } // Rotate human... Pos pos1 = path [0]; Pos pos2 = path [1]; Pos lastPos = path [path.Count - 1]; Pos secondToLastPos = path [path.Count - 2]; WayReference startWay = startInfo.Second; if (personality != null && personality.startVector != null || startWay.hasNodes(pos1, pos2)) { walkPath.RemoveAt(0); path.RemoveAt(0); } walkPath.Insert(0, startInfo.Third); path.Insert(0, Game.createTmpPos(startInfo.Third)); endWay = endInfo.Second; if (endWay.hasNodes(secondToLastPos, lastPos)) { walkPath.RemoveAt(walkPath.Count - 1); path.RemoveAt(path.Count - 1); } walkPath.Add(endInfo.Third); path.Add(Game.createTmpPos(endInfo.Third)); // Adjust position to side of bigger ways adjustPositionsOnBiggerWays(path, walkPath, startWay, endWay); DebugFn.DebugPath(walkPath); Vector3 vec1 = walkPath [0]; Vector3 vec2 = walkPath [1]; positionHuman(vec1); rotateHuman(vec2, vec1); walkPath.RemoveAt(0); }
public static void DebugPath(List <Pos> path) { Pos prev = null; foreach (Pos pos in path) { if (prev != null) { DebugFn.arrow(prev, pos); } prev = pos; } }
public static void print(List <DrivePath> drivePaths) { if (enabled) { Debug.Log("["); DrivePath prev = null; foreach (DrivePath curr in drivePaths) { if (prev == null) { DebugFn.print(curr.startVector); } DebugFn.print(curr.endVector); prev = curr; } Debug.Log("]"); } }
public void reportChange() { checkObjectives(); bool haveWon = checkCombos(winCombos, "win"); bool haveLost = checkCombos(loseCombos, "lose"); /* if (haveLost && haveWon) { * // Won AND lost same frame... do what? * Game.instance.gameEnd("win", this); * DebugFn.print ("You WON & LOST!"); * } else */ if (haveWon) { // Won the level! Game.instance.gameEnd("win", this); DebugFn.print("You WON!"); } else if (haveLost) { // Won the level! Game.instance.gameEnd("lose", this); DebugFn.print("You Lost!"); } }
public static void print(Pos pos) { DebugFn.print(Game.getCameraPosition(pos)); }
public static void square(Pos pos) { DebugFn.square(Game.getCameraPosition(pos)); }