コード例 #1
0
    public unsafe void LoadScalarAndVectorTypes()
    {
        using ReadWriteBuffer <float> buffer = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader    dataLoader = DebugDispatchDataLoader.Create();
        ScalarAndVectorTypesShader shader     = new(buffer, new(55, 44, 888), 22, 77, new(3.14, 6.28), 42, 9999);

        ((IShader)shader).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(18, dataLoader.Values.Length);
        Assert.AreEqual(1, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);

        Assert.AreEqual(buffer.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);

        fixed(void *p0 = &dataLoader.Values[0])
        {
            byte *p1 = (byte *)p0;

            Assert.AreEqual(55, *(float *)&p1[16]);
            Assert.AreEqual(44, *(float *)&p1[20]);
            Assert.AreEqual(888, *(float *)&p1[24]);
            Assert.AreEqual(22, *(int *)&p1[28]);
            Assert.AreEqual(77, *(int *)&p1[32]);
            Assert.AreEqual(3.14, *(double *)&p1[48]);
            Assert.AreEqual(6.28, *(double *)&p1[56]);
            Assert.AreEqual(42, *(int *)&p1[64]);
            Assert.AreEqual(9999, *(int *)&p1[68]);
        }
    }
コード例 #2
0
    public unsafe void AmbiguousNames()
    {
        using ReadWriteBuffer <float> a = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> b = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> c = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> x = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> y = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> z = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader dataLoader = DebugDispatchDataLoader.Create();

        ((IShader) new AmbiguousNamesShader(a, b, c, x, y, z, 7777, 8888, 9999)).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(6, dataLoader.Values.Length);
        Assert.AreEqual(6, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);
        Assert.AreEqual(7777, (int)dataLoader.Values[3]);
        Assert.AreEqual(8888, (int)dataLoader.Values[4]);
        Assert.AreEqual(9999, (int)dataLoader.Values[5]);
        Assert.AreEqual(a.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);
        Assert.AreEqual(b.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[1]);
        Assert.AreEqual(c.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[2]);
        Assert.AreEqual(x.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[3]);
        Assert.AreEqual(y.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[4]);
        Assert.AreEqual(z.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[5]);
    }
コード例 #3
0
    public unsafe void LoadFlatCustomTypeShader()
    {
        using ReadWriteBuffer <float> buffer = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader dataLoader = DebugDispatchDataLoader.Create();
        FlatCustomTypeShader    shader     = new(
            buffer,
            new SimpleTypes(
                f2x3: new(55, 44, 888, 111, 222, 333),
                a: 22,
                i1x3: new(1, 2, 3),
                d2: new(3.14, 6.28),
                c: 42,
                i1x2: new(111, 222),
                i2x2: new(11, 22, 33, 44),
                d: 9999));

        ((IShader)shader).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(31, dataLoader.Values.Length);
        Assert.AreEqual(1, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);

        Assert.AreEqual(buffer.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);

        fixed(void *p0 = &dataLoader.Values[0])
        {
            byte *p1 = (byte *)p0;

            Assert.AreEqual(55, *(float *)&p1[16]);
            Assert.AreEqual(44, *(float *)&p1[20]);
            Assert.AreEqual(888, *(float *)&p1[24]);
            Assert.AreEqual(111, *(float *)&p1[32]);
            Assert.AreEqual(222, *(float *)&p1[36]);
            Assert.AreEqual(333, *(float *)&p1[40]);
            Assert.AreEqual(22, *(int *)&p1[44]);
            Assert.AreEqual(1, *(int *)&p1[48]);
            Assert.AreEqual(2, *(int *)&p1[52]);
            Assert.AreEqual(3, *(int *)&p1[56]);
            Assert.AreEqual(3.14, *(double *)&p1[64]);
            Assert.AreEqual(6.28, *(double *)&p1[72]);
            Assert.AreEqual(42, *(int *)&p1[80]);
            Assert.AreEqual(111, *(int *)&p1[84]);
            Assert.AreEqual(222, *(int *)&p1[88]);
            Assert.AreEqual(11, *(int *)&p1[96]);
            Assert.AreEqual(22, *(int *)&p1[100]);
            Assert.AreEqual(33, *(int *)&p1[112]);
            Assert.AreEqual(44, *(int *)&p1[116]);
            Assert.AreEqual(9999, *(int *)&p1[120]);
        }
    }
コード例 #4
0
    public unsafe void CapturedResource()
    {
        using ReadWriteBuffer <float> buffer = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader dataLoader = DebugDispatchDataLoader.Create();

        ((IShader) new CapturedResourceShader(buffer)).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(3, dataLoader.Values.Length);
        Assert.AreEqual(1, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);
        Assert.AreEqual(buffer.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);
    }
コード例 #5
0
    public unsafe void LoadMultipleResourcesAndPrimitives()
    {
        using ReadWriteBuffer <float> buffer0 = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);
        using ReadWriteBuffer <float> buffer1 = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader dataLoader = DebugDispatchDataLoader.Create();

        ((IShader) new MultipleResourcesAndPrimitivesShader(buffer0, buffer1, 1, 22, 77)).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(6, dataLoader.Values.Length);
        Assert.AreEqual(2, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);
        Assert.AreEqual(1, (int)dataLoader.Values[3]);
        Assert.AreEqual(22, (int)dataLoader.Values[4]);
        Assert.AreEqual(77, (int)dataLoader.Values[5]);
        Assert.AreEqual(buffer0.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);
        Assert.AreEqual(buffer1.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[1]);
    }
コード例 #6
0
    public unsafe void LoadNestedCustomTypes()
    {
        using ReadWriteBuffer <float> buffer = GraphicsDevice.Default.AllocateReadWriteBuffer <float>(16);

        DebugDispatchDataLoader dataLoader = DebugDispatchDataLoader.Create();
        NestedCustomTypesShader shader     = new(
            buffer,
            new CustomType1(
                a: new(3.14f, 6.28f, 123.4f),
                b: new SimpleTypes(
                    f2x3: new(55, 44, 888, 111, 222, 333),
                    a: 22,
                    i1x3: new(1, 2, 3),
                    d2: new(3.14, 6.28),
                    c: 42,
                    i1x2: new(111, 222),
                    i2x2: new(11, 22, 33, 44),
                    d: 9999),
                c: 42,
                d: new CustomType2(
                    a: 1234567,
                    b: new(44.4f, 55.5f),
                    c: new CustomType3(
                        a: 7654321,
                        b: new (111.1f, 222.2f))),
                e: new CustomType3(
                    a: 888888,
                    b: new(333.3f, 444.4f))));

        ((IShader)shader).LoadDispatchData(ref dataLoader, GraphicsDevice.Default, 111, 222, 333);

        Assert.AreEqual(47, dataLoader.Values.Length);
        Assert.AreEqual(1, dataLoader.Resources.Length);

        Assert.AreEqual(111, (int)dataLoader.Values[0]);
        Assert.AreEqual(222, (int)dataLoader.Values[1]);
        Assert.AreEqual(333, (int)dataLoader.Values[2]);

        Assert.AreEqual(buffer.D3D12GpuDescriptorHandle.ptr, dataLoader.Resources[0]);

        fixed(void *p0 = &dataLoader.Values[0])
        {
            byte *p1 = (byte *)p0;

            Assert.AreEqual(3.14f, *(float *)&p1[16]);
            Assert.AreEqual(6.28f, *(float *)&p1[20]);
            Assert.AreEqual(123.4f, *(float *)&p1[24]);
            Assert.AreEqual(55, *(float *)&p1[32]);
            Assert.AreEqual(44, *(float *)&p1[36]);
            Assert.AreEqual(888, *(float *)&p1[40]);
            Assert.AreEqual(111, *(float *)&p1[48]);
            Assert.AreEqual(222, *(float *)&p1[52]);
            Assert.AreEqual(333, *(float *)&p1[56]);
            Assert.AreEqual(22, *(int *)&p1[60]);
            Assert.AreEqual(1, *(int *)&p1[64]);
            Assert.AreEqual(2, *(int *)&p1[68]);
            Assert.AreEqual(3, *(int *)&p1[72]);
            Assert.AreEqual(3.14, *(double *)&p1[80]);
            Assert.AreEqual(6.28, *(double *)&p1[88]);
            Assert.AreEqual(42, *(int *)&p1[96]);
            Assert.AreEqual(111, *(int *)&p1[100]);
            Assert.AreEqual(222, *(int *)&p1[104]);
            Assert.AreEqual(11, *(int *)&p1[112]);
            Assert.AreEqual(22, *(int *)&p1[116]);
            Assert.AreEqual(33, *(int *)&p1[128]);
            Assert.AreEqual(44, *(int *)&p1[132]);
            Assert.AreEqual(9999, *(int *)&p1[136]);
            Assert.AreEqual(42, *(int *)&p1[140]);
            Assert.AreEqual(1234567, *(int *)&p1[144]);
            Assert.AreEqual(44.4f, *(float *)&p1[148]);
            Assert.AreEqual(55.5f, *(float *)&p1[152]);
            Assert.AreEqual(7654321, *(int *)&p1[160]);
            Assert.AreEqual(111.1f, *(float *)&p1[164]);
            Assert.AreEqual(222.2f, *(float *)&p1[168]);
            Assert.AreEqual(888888, *(int *)&p1[176]);
            Assert.AreEqual(333.3f, *(float *)&p1[180]);
            Assert.AreEqual(444.4f, *(float *)&p1[184]);
        }
    }