public void Update() { if (GameManager.Get.TestingEnvironment) { show = false; } if (Input.GetKeyDown(KeyCode.BackQuote)) { show = !show; UserActionManager.Suspended = show; InterfaceActionManager.Suspended = show; } if (show) { X.enabled = true; Y.enabled = true; Z.enabled = true; Chunk.enabled = true; TimeInfo.enabled = true; PlayerPosition.SetActive(true); TerrainTypePlane.SetActive(true); ConsoleLabel.enabled = true; MultiplayerInfo.enabled = true; //add console keys foreach (char c in Input.inputString) { if (c == '\b') { if (ConsoleLabel.text.Length > 0) { ConsoleLabel.text = ConsoleLabel.text.Substring(0, ConsoleLabel.text.Length - 1); } } else if ((c != '\n') && (c != '`') && (c != '\t')) { ConsoleLabel.text += c; } } if (Input.GetKeyDown(KeyCode.Return)) { DebugConsole.ConsoleCommand(ConsoleLabel.text); ConsoleLabel.text = string.Empty; } Vector2 PlayerUVPosition = GameWorld.Get.SplatmapUVFromInGamePosition(Player.Local.Position, GameWorld.Get.PrimaryChunk); Vector3 PlayerMapPosition = new Vector3((1.0f - PlayerUVPosition.x) * 10.0f, 0f, (1.0f - PlayerUVPosition.y) * 10.0f) - new Vector3(5f, 0f, 5f); PlayerPosition.transform.localPosition = PlayerMapPosition; Vector3 position = GameManager.Get.GameCamera.transform.position; X.text = "X: " + position.x.ToString("0.###"); Y.text = "Y: " + position.y.ToString("0.###"); Z.text = "Z: " + position.z.ToString("0.###"); string timeInfo = WorldClock.AdjustedRealTime.ToString("0.#") + " - Time of day: " + WorldClock.DayCycleCurrentNormalized.ToString("0.##"); timeInfo += (" - Timescale: " + WorldClock.Get.TimeScale.ToString("0.##") + "\n" + "IsDaylight: " + WorldClock.IsDay.ToString() + "\n" + "StatusTemp: " + GameWorld.Get.StatusTemperature(Player.Local.Position, WorldClock.TimeOfDayCurrent, WorldClock.TimeOfYearCurrent).ToString()); // + ", Meter Temp: " + Player.Local.Status.WarmthStatusKeeper.NormalizedValue.ToString ("0.###")); TimeInfo.text = timeInfo; if (Player.Local.HasSpawned) { try { TerrainTypePlane.GetComponent <Renderer>().material.SetTexture("_MainTex", GameWorld.Get.PrimaryChunk.ChunkDataMaps["AboveGroundTerrainType"]); } catch { TerrainTypePlane.GetComponent <Renderer>().material.SetTexture("_MainTex", null); //whoops didn't have terrain type } Color currentColor = GameWorld.Get.TerrainTypeAtInGamePosition(Player.Local.Position, Player.Local.Surroundings.State.IsUnderground); if (!Player.Local.Surroundings.State.IsUnderground) { Chunk.text = "Primary Chunk (Above Ground): " + GameWorld.Get.PrimaryChunk.Name + "\n" + "[FF0000]Coastal: [-]" + currentColor.r.ToString("0.###") + " (Player Coastal: " + Player.Local.Surroundings.TerrainType.r.ToString("0.###") + "\n" + "[00FF00]Forest: [-]" + currentColor.g.ToString("0.###") + "\n" + "[0000FF]Civilized: [-]" + currentColor.g.ToString("0.###") + "\n" + "[FFFFFF]OpenField: [-]" + currentColor.a.ToString("0.###"); } else { Chunk.text = "Primary Chunk (Underground): " + GameWorld.Get.PrimaryChunk.Name + "\n" + "[FF0000]Shallow: [-]" + currentColor.r.ToString("0.###") + " (Player Shallow: " + Player.Local.Surroundings.TerrainType.r.ToString("0.###") + "\n" + "[00FF00]Deep: [-]" + currentColor.g.ToString("0.###") + "\n" + "[0000FF]Enclosed: [-]" + currentColor.g.ToString("0.###") + "\n" + "[FFFFFF]Open: [-]" + currentColor.a.ToString("0.###"); } } MultiplayerInfo.text = ("Host state: " + GameManager.HostState.ToString() + "\nClient state: " + GameManager.ClientState.ToString() + "\nIs connected? " + NetworkManager.Instance.IsConnected.ToString() + "\nIs host? " + NetworkManager.Instance.IsHost.ToString()); } else { X.enabled = false; Y.enabled = false; Z.enabled = false; TimeInfo.enabled = false; Chunk.enabled = false; PlayerPosition.SetActive(false); TerrainTypePlane.SetActive(false); ConsoleLabel.text = string.Empty; ConsoleLabel.enabled = false; MultiplayerInfo.enabled = false; } }