public RebellionBattleManager_Read(bool is_boss, bool last_cell, MapModel map) : base(string.Empty) { _enemy_deck_id = -1; _is_boss = is_boss; _last_cell = last_cell; _map = map; DebugBattleMaker.LoadBattleData(out _tmp_day, out _tmp_night, out _tmp_result); BattleHeader header; if (_tmp_day == null) { _war_type = enumMapWarType.Midnight; _phase = CombatPhase.NIGHT; _battleData = _tmp_night; header = _battleData.NightBattle.Header; } else { _war_type = enumMapWarType.Normal; _phase = CombatPhase.DAY; _battleData = _tmp_day; header = _battleData.DayBattle.Header; if (_battleData.DayBattle.AirBattle2 != null) { _war_type = enumMapWarType.AirBattle; } } _ships_f = _CreateShipData_f(header, practice: false); _ships_e = _CreateShipData_e(header, practice: false); }
public SortieBattleManager_Read(bool is_boss, bool last_cell, MapModel map) : base(string.Empty) { this._enemy_deck_id = -1; this._is_boss = is_boss; this._last_cell = last_cell; this._map = map; DebugBattleMaker.LoadBattleData(out this._tmp_day, out this._tmp_night, out this._tmp_result); BattleHeader header; if (this._tmp_day == null) { this._war_type = enumMapWarType.Midnight; this._phase = CombatPhase.NIGHT; this._battleData = this._tmp_night; header = this._battleData.NightBattle.Header; } else { this._war_type = enumMapWarType.Normal; this._phase = CombatPhase.DAY; this._battleData = this._tmp_day; header = this._battleData.DayBattle.Header; if (this._battleData.DayBattle.AirBattle2 != null) { this._war_type = enumMapWarType.AirBattle; } } this._ships_f = base._CreateShipData_f(header, false); this._ships_e = base._CreateShipData_e(header, false); }
public PracticeBattleManager_Read(int deck_id, int enemy_deck_id, BattleFormationKinds1 formation_id) { _enemy_deck_id = enemy_deck_id; _war_type = enumMapWarType.Normal; _is_boss = false; DebugBattleMaker.LoadBattleData(out _tmp_day, out _tmp_night, out _tmp_result); _phase = CombatPhase.DAY; _battleData = _tmp_day; BattleHeader header = _battleData.DayBattle.Header; _ships_f = _CreateShipData_f(header, practice: false); _ships_e = _CreateShipData_e(header, practice: false); }