void CheckDebuf() { if (_cntDebufTime <= 0) return; _cntDebufTime -= Time.deltaTime; if (_cntDebufTime <= 0) { _debufState = DebufState.NONE; for (int i = 0; i < _charaLists.Count; i++) { _charaLists[i].GetComponent<SpriteRenderer>().color = new Color(1, 1, 1); } } }
//public void SetDebuf(Enemy.Debuf debuf, float time) public void SetDebuf(float time) { //switch (debuf) //{ // case Enemy.Debuf.NG_LETTERBULLET: _debufState = DebufState.NG_LETTERBULLET; for (int i = 0; i < _charaLists.Count; i++) { _charaLists[i].GetComponent<SpriteRenderer>().color = new Color(0.5f, 0.5f, 1); } // break; // case Enemy.Debuf.NG_JUMP: // _debufState = DebufState.NG_JUMP; // for (int i = 0; i < _charaLists.Count; i++) // { // _charaLists[i].GetComponent<SpriteRenderer>().color = new Color(0.5f, 0.5f, 1); // } // break; //} _cntDebufTime = time; }