// Start is called before the first frame update void Start() { despawnCountdown = MaxDespawnTime; // gets the deaths pace deathSpace = FindObjectOfType <DeathSpace>(); }
// Start is called before the first frame update void Start() { // gets the item manager instance and sets the item count for the spawner. itemManager = ItemManager.GetInstance(); itemManager.SetItemCount(itemCount); // sets the spawn time // spawnCountdown = spawnTime; // finds deathspace if not set. if (deathSpace == null) { deathSpace = FindObjectOfType <DeathSpace>(); } }
// Start is called before the first frame update void Start() { // shows player objective. if (objectiveText == null) { GameObject temp = GameObject.Find("Objective Text"); // if the objective text object exists if (temp != null) { objectiveText = temp.GetComponent <Text>(); } } if (objectiveText != null) { objectiveText.text = "First player to " + winScore + " wins"; } // now loads from resources folder so that an EXE can be built. // Object playerPrefab = Resources.Load<Object>("Prefabs/Player"); // Assets/Resources/Prefabs/Player.prefab // creates players at runtime // if (p1 == null || p2 == null || p3 == null || p4 == null) // { // for (int i = 1; i <= playerCount; i++) // { // GameObject px = Instantiate((GameObject)playerPrefab); // // // generates players // if (i == 1 && p1 == null) // { // p1 = px.GetComponent<PlayerObject>(); // p1.playerNumber = 1; // p1.playerCamera.gameObject.GetComponent<Camera>().targetDisplay = 0; // } // else if (i == 2 && p2 == null) // { // p2 = px.GetComponent<PlayerObject>(); // p2.playerNumber = 2; // p2.playerCamera.gameObject.GetComponent<Camera>().targetDisplay = 1; // } // else if (i == 3 && p3 == null) // { // p3 = px.GetComponent<PlayerObject>(); // p3.playerNumber = 3; // p3.playerCamera.gameObject.GetComponent<Camera>().targetDisplay = 2; // } // else if (i == 4 && p4 == null) // { // p4 = px.GetComponent<PlayerObject>(); // p4.playerNumber = 4; // p4.playerCamera.gameObject.GetComponent<Camera>().targetDisplay = 3; // } // } // } // adds players to the player list // if (p1 != null) // players.Add(p1); // if (p2 != null) // players.Add(p2); // if (p3 != null) // players.Add(p3); // if (p4 != null) // players.Add(p4); // adds a death space if one doesn't exist. if (deathSpace == null) { // gets the death space component. deathSpace = GetComponent <DeathSpace>(); // component does not exist, so add one. if (deathSpace == null) { // adds a death space component deathSpace = gameObject.AddComponent <DeathSpace>(); } } // checks for countdown timer. if (countdownTimer == null) { countdownTimer = FindObjectOfType <CountdownTimer>(); } }