コード例 #1
0
ファイル: Tourney.cs プロジェクト: walshie1986/runuot2a
        private void ResetPlayers()
        {
            foreach (KeyValuePair <PlayerMobile, TourneyEntry> item in m_Participants)
            {
                PlayerMobile m = item.Key;
                Refresh(m);
                m.Frozen = true;

                //Undress
                List <Item> dress = new List <Item>(m.Items);
                foreach (Item item2 in dress)
                {
                    if (item2 == m.Backpack)
                    {
                        continue;
                    }
                    DeathMoveResult res = m.GetParentMoveResultFor(item2);
                    if (res == DeathMoveResult.MoveToBackpack || res == DeathMoveResult.MoveToCorpse)
                    {
                        m.Backpack.AddItem(item2);
                    }
                }

                //Clear backapck
                if (m_StolenBackpack.ContainsKey(m))
                {
                    m.Backpack.Delete();
                }
                else
                {
                    m.BankBox.DropItem(m.Backpack);
                }

                //New backpack
                Backpack pack = new Backpack();
                pack.Movable = false;
                m.AddItem(pack);

                //Supply items
                AddItems(pack);

                //Robe
                m.EquipItem(new DeathRobe());

                //Team colour
                m.SolidHueOverride = item.Value.Team;

                //Move to base
                TeamBase bas = bases[item.Value.Team];
                if (bas != null)
                {
                    m.MoveToWorld(bas.Location, bas.Map);
                }
            }
        }
コード例 #2
0
ファイル: BaseQuiver.cs プロジェクト: zerodowned/UO-Forever
        public override DeathMoveResult OnInventoryDeath(Mobile parent)
        {
            DeathMoveResult result = base.OnParentDeath(parent);

            if (result == DeathMoveResult.MoveToCorpse && m_EthicState != null && Ethic.IsEthicsDeath(parent))
            {
                return(DeathMoveResult.MoveToBackpack);
            }
            else
            {
                return(result);
            }
        }
コード例 #3
0
        public override DeathMoveResult OnInventoryDeath(Mobile parent)
        {
            DeathMoveResult result      = base.OnParentDeath(parent);
            Ethic           parentState = Ethic.Find(parent);

            if (parentState != null && result == DeathMoveResult.MoveToCorpse && m_EthicState != null && parentState == m_EthicState.Ethic)
            {
                return(DeathMoveResult.MoveToBackpack);
            }
            else
            {
                return(result);
            }
        }
コード例 #4
0
        public static Container CreatePlayerCorpse(Mobile mob)
        {
            if (mob == null)
            {
                return(null);
            }

            var content    = new List <Item>();
            var equip      = new List <Item>();
            var moveToPack = new List <Item>();
            var itemsCopy  = new List <Item>(mob.Items);

            Container pack = mob.Backpack;

            foreach (Item item in itemsCopy)
            {
                if (item == pack)
                {
                    continue;
                }

                DeathMoveResult res = mob.GetParentMoveResultFor(item);

                switch (res)
                {
                case DeathMoveResult.MoveToCorpse:
                {
                    content.Add(item);
                    equip.Add(item);
                    break;
                }

                case DeathMoveResult.MoveToBackpack:
                {
                    moveToPack.Add(item);
                    break;
                }
                }
            }

            if (pack != null)
            {
                var packCopy = new List <Item>();

                if (pack.Items != null && pack.Items.Count > 0)
                {
                    packCopy.AddRange(pack.Items);

                    foreach (Item item in packCopy)
                    {
                        DeathMoveResult res = mob.GetInventoryMoveResultFor(item);

                        if (res == DeathMoveResult.MoveToCorpse)
                        {
                            content.Add(item);

                            //RunUO SVN 610 - Core change instead.
                            var         subItems = new List <Item>();
                            List <Item> lookup   = item.LookupItems();

                            if (lookup != null && lookup.Count > 0)
                            {
                                subItems.AddRange(lookup);
                            }

                            moveToPack.AddRange(
                                subItems.Where(
                                    subItem =>
                                    !subItem.Deleted && (subItem.LootType == LootType.Blessed || subItem.Insured)));
                        }
                        else
                        {
                            moveToPack.Add(item);
                        }
                    }
                }

                foreach (Item item in moveToPack.Where(item => !mob.RetainPackLocsOnDeath || item.Parent != pack))
                {
                    pack.DropItem(item);
                }
            }

            HairInfo hair = null;

            if (mob.HairItemID != 0)
            {
                hair = new HairInfo(mob.HairItemID, mob.HairHue);
            }

            FacialHairInfo facialhair = null;

            if (mob.FacialHairItemID != 0)
            {
                facialhair = new FacialHairInfo(mob.FacialHairItemID, mob.FacialHairHue);
            }

            return(Mobile.CreateCorpseHandler != null
                ? Mobile.CreateCorpseHandler(mob, hair, facialhair, content, equip)
                : null);
        }