public void SpawnEnemies() { if (!dm.IsDeathMenuActive()) { for (int i = 0; i < totalSpawnedEnemies; i++) { int chosenSpawner = Random.Range(0, spawners.Length); spawners[chosenSpawner].GetComponent <Spawner>().Spawn(); } } }
// Update is called once per frame void Update() { if (!dm.IsDeathMenuActive()) { currentFOV = cam.orthographicSize; //keep track of Current FOV if (didZoneShrink) //Zone is shrinking { ChangeFOV(); } else { zoomTimer -= Time.deltaTime; if (zoomTimer <= 0) { ShrinkFOV(sizeDecrement); zoomTimer = maxTime; } } } }