static public void ReceiveRevive(string serializedEventModel) { try { TriggerEventForPlayersModel eventModel = Helpers.MsgPack.Deserialize <TriggerEventForPlayersModel>(serializedEventModel); DeathHandler.RevivePlayer(); DamageBitFlags.ClearAllDamageFlags(Game.PlayerPed); Function.Call(Hash.DECOR_SET_BOOL, Game.PlayerPed.Handle, "Ped.IsIncapacitated", false); } catch (Exception ex) { Log.Error($"ReceiveRevive ERROR: {ex.Message}"); } }