public override void Load() { if (!Main.dedServ) { deathHandPanelDraw = new DeathHandPanelDraw(); deathHandPanelDraw.Activate(); _deathHandPanelDraw = new UserInterface(); // change null to deathHandPanelDraw to show the Death Hand UI. Too lazy to make Death Hand item work other than setting NPC _deathHandPanelDraw.SetState(null); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/heavenly_bullshit"), ItemType("GodSlimeMusicBox"), TileType("GodSlimeMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/YungDook_2"), ItemType("YoungDukeMusicBox"), TileType("YoungDukeMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/GRANDDAD"), ItemType("GrandDadMusicBox"), TileType("GrandDadMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Staying_As_a_1.14"), ItemType("BoozeshrumeMusicBox"), TileType("BoozeshrumeMusicBoxSheet")); } }
public override void Load() { if (!Main.dedServ) { deathHandPanelDraw = new DeathHandPanelDraw(); deathHandPanelDraw.Activate(); _deathHandPanelDraw = new UserInterface(); _deathHandPanelDraw.SetState(null); // change null to DeathHandPanelDraw to open the death hand's main UI on spawn, disabled for a reason deathHandDamageUI = new DeathHandDamagePanel(); deathHandDamageUI.Activate(); _deathHandDamageUI = new UserInterface(); _deathHandDamageUI.SetState(null); // change null to DeathHandDamageUI to open the death hand damage button's UI on spawn, disabled for a reason AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/heavenly_bullshit"), ItemType("GodSlimeMusicBox"), TileType("GodSlimeMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/YungDook_2"), ItemType("YoungDukeMusicBox"), TileType("YoungDukeMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/GRANDDAD"), ItemType("GrandDadMusicBox"), TileType("GrandDadMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Staying_As_a_1.14"), ItemType("BoozeshrumeMusicBox"), TileType("BoozeshrumeMusicBoxSheet")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Young_Dook_Phase_2"), ItemType("YoungDukeMusicBoxTwo"), TileType("YoungDukeMusicBoxTwo")); } }