コード例 #1
0
ファイル: Manager2.cs プロジェクト: ziposcar/NI_Game_XieYi-1
    public Vector2 pointStart; // 物品列表顶点
    // Use this for initialization
    void Start()
    {
        Player       = GameObject.Find("NewHero");
        dc           = Player.GetComponent <DeathControl>();
        rpu          = Player.GetComponent <ResPutUp>();
        screenX      = Screen.width;
        screenY      = Screen.height;
        scaleX       = screenX / 1280;
        scaleY       = screenY / 720;
        guiRectStyle = new GUIStyle();
        //guiRectStyle.border = new RectOffset(0, 0, 0, 0);
        guiRectStyle.alignment = TextAnchor.MiddleCenter;
        //textstyle1
        guiTextRectStyle1                  = new GUIStyle();
        guiTextRectStyle1.fontSize         = (int)(32 * scaleX);
        guiTextRectStyle1.fontStyle        = FontStyle.Bold;
        guiTextRectStyle1.normal.textColor = Color.white;

        //textstyle2
        guiTextRectStyle2                  = new GUIStyle();
        guiTextRectStyle2.fontSize         = (int)(36 * scaleX);
        guiTextRectStyle2.fontStyle        = FontStyle.Bold;
        guiTextRectStyle2.normal.textColor = Color.white;
        guiTextRectStyle2.alignment        = TextAnchor.MiddleRight;

        ResPart    = GameObject.Find("NewHero").GetComponent <ResPutUp>();
        pointStart = new Vector2(1100 * scaleX, 20 * scaleY);
    }
コード例 #2
0
 void Start()
 {
     dc = GetComponent <DeathControl>();
     //originalColor = came.GetComponent<Camera>().backgroundColor;
     PrevAlertTime              = 0f;
     dl                         = GameObject.Find("Eyelight").GetComponent <DynamicLight>();
     dl.OnExitFieldOfView      += onExitFieldOfView;
     dl.InsideFieldOfViewEvent += onEnterFieldOfView;
     // yield return new WaitForEndOfFrame();
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     //if (Player.GetComponent<DeathControl>().ifdead == true)
     // {
     dc  = Player.GetComponent <DeathControl>();
     mbm = Player.GetComponent <MonitoredByMonster>();
     if (SystemInfo.supportsImageEffects == false)
     {
         enabled = false;
         return;
     }
     if (curShader != null && curShader.isSupported == false)
     {
         enabled = false;
     }
     // }
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     anim = GetComponent <Animator>();
     pc   = GetComponent <PlayerControl>();
     dc   = GetComponent <DeathControl>();
 }