コード例 #1
0
        public IActionResult Game(string i, string j)
        {
            //logic for checking each wallet (if new game or continue)
            double    player = Convert.ToDouble(i);
            double    cpu    = Convert.ToDouble(j);
            DealCards dc     = new DealCards();

            if (player == 0)
            {
                dc.Deal(500, cpu);
            }
            else if (cpu <= 0)
            {
                dc.Deal(player, 10000);
            }
            else
            {
                dc.Deal(player, cpu);
            }

            //again mapping object to model to pass to view
            Game data = new Game();

            data.result       = dc.result;
            data.playerHand   = dc.RenameHands(dc.FirstPlayerHand);
            data.cpuHand      = dc.RenameHands(dc.FirstComputerHand);
            data.flop         = dc.RenameHands(dc.FlopHand);
            data.playerWallet = dc.playerWallet;
            data.cpuWallet    = dc.cpuWallet;
            data.playerResult = Convert.ToString(dc.winningPlayerHand);
            data.cpuResult    = Convert.ToString(dc.winningCpuHand);

            return(View(data));
        }
コード例 #2
0
ファイル: GameController.cs プロジェクト: LukasKez/pokerIS
        public IActionResult Game(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            var table = _context.Table.FirstOrDefault(m => m.ID == id);

            if (table == null)
            {
                return(NotFound());
            }
            var user = _context.Member.FirstOrDefault(m => m.ID == 1);

            DealCards dc = new DealCards();

            dc.Deal(user.Credits, 5000);

            Game data = new Game();

            data.result       = dc.result;
            data.playerHand   = dc.RenameHands(dc.FirstPlayerHand);
            data.cpuHand      = dc.RenameHands(dc.FirstComputerHand);
            data.flop         = dc.RenameHands(dc.FlopHand);
            data.playerWallet = dc.playerWallet;
            data.cpuWallet    = dc.cpuWallet;
            data.playerResult = Convert.ToString(dc.winningPlayerHand);
            data.cpuResult    = Convert.ToString(dc.winningCpuHand);
            data.table        = table;

            return(View("Views/Game/GameScreen.cshtml", data));
        }
コード例 #3
0
        public IActionResult Game()
        {
            //instantiate new game and deal with player starting on 500 and phil on 5000
            DealCards dc = new DealCards();

            dc.Deal(500, 5000);


            // - For debugging specific hands -
            //int turns = 0;
            //while(Convert.ToString(dc.winningPlayerHand) != "StraightFlush")
            //{
            //    dc.Deal(500, 5000);
            //    turns++;
            //}
            //Console.WriteLine(turns);


            /*create new model and map the values from the Dealcards object to game.
             * Considered using AutoMapper but didn't think it was worth it since this is
             * the only model being mapped.*/
            Game data = new Game();

            data.result       = dc.result;
            data.playerHand   = dc.RenameHands(dc.FirstPlayerHand);
            data.cpuHand      = dc.RenameHands(dc.FirstComputerHand);
            data.flop         = dc.RenameHands(dc.FlopHand);
            data.playerWallet = dc.playerWallet;
            data.cpuWallet    = dc.cpuWallet;
            data.playerResult = Convert.ToString(dc.winningPlayerHand);
            data.cpuResult    = Convert.ToString(dc.winningCpuHand);

            return(View(data));
        }
コード例 #4
0
ファイル: GameController.cs プロジェクト: LukasKez/pokerIS
        public IActionResult Game(int?id, string i, string j)
        {
            if (id == null)
            {
                return(NotFound());
            }

            var table = _context.Table.FirstOrDefault(m => m.ID == id);

            if (table == null)
            {
                return(NotFound());
            }
            var user = _context.Member.FirstOrDefault(m => m.ID == 1);
            //logic for checking each wallet (if new game or continue)
            double    player = Convert.ToDouble(i);
            double    cpu    = Convert.ToDouble(j);
            DealCards dc     = new DealCards();

            //jei nebeturi pinigu, ismest is zaidimo
            if (player == 0)
            {
                //dc.Deal(500, cpu);

                return(RedirectToAction("GoBack", "Game", new { id = table.ID, credits = 0 }));
            }
            else if (cpu <= 0)
            {
                dc.Deal(player, 10000);
            }
            else
            {
                dc.Deal(player, cpu);
            }

            //again mapping object to model to pass to view
            Game data = new Game();

            data.result       = dc.result;
            data.playerHand   = dc.RenameHands(dc.FirstPlayerHand);
            data.cpuHand      = dc.RenameHands(dc.FirstComputerHand);
            data.flop         = dc.RenameHands(dc.FlopHand);
            data.playerWallet = dc.playerWallet;
            data.cpuWallet    = dc.cpuWallet;
            data.playerResult = Convert.ToString(dc.winningPlayerHand);
            data.cpuResult    = Convert.ToString(dc.winningCpuHand);
            data.table        = table;

            return(View("Views/Game/GameScreen.cshtml", data));
        }